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| GrimEngine (OSystem *syst, uint32 gameFlags, GrimGameType gameType, Common::Platform platform, Common::Language language) |
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void | clearPools () |
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uint32 | getGameFlags () |
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GrimGameType | getGameType () |
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Common::Language | getGameLanguage () |
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Common::Platform | getGamePlatform () |
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virtual const char * | getUpdateFilename () |
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bool | canLoadGameStateCurrently (Common::U32String *msg=nullptr) override |
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Common::Error | loadGameState (int slot) override |
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bool | isRemastered () const |
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void | setMode (EngineMode mode) |
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EngineMode | getMode () |
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void | setPreviousMode (EngineMode mode) |
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EngineMode | getPreviousMode () |
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void | setSpeechMode (SpeechMode mode) |
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SpeechMode | getSpeechMode () |
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SaveGame * | savedState () |
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bool | getJustSaveLoaded () |
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void | setJustSaveLoaded (bool state) |
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void | handleDebugLoadResource () |
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void | luaUpdate () |
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void | updateDisplayScene () |
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void | doFlip () |
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void | setFlipEnable (bool state) |
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bool | getFlipEnable () |
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virtual void | drawTextObjects () |
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void | playIrisAnimation (Iris::Direction dir, int x, int y, int time) |
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void | mainLoop () |
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unsigned | getFrameStart () const |
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unsigned | getFrameTime () const |
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float | getPerSecond (float rate) const |
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int | getTextSpeed () |
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void | setTextSpeed (int speed) |
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void | enableControl (int num) |
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void | disableControl (int num) |
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float | getControlAxis (int num) |
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bool | getControlState (int num) |
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void | clearEventQueue () |
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Set * | findSet (const Common::String &name) |
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void | setSetLock (const char *name, bool lockStatus) |
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Set * | loadSet (const Common::String &name) |
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void | setSet (const char *name) |
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void | setSet (Set *scene) |
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Set * | getCurrSet () |
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void | makeCurrentSetup (int num) |
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void | flagRefreshShadowMask (bool flag) |
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bool | getFlagRefreshShadowMask () |
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void | setSelectedActor (Actor *a) |
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Actor * | getSelectedActor () |
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virtual void | invalidateActiveActorsList () |
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virtual void | invalidateTextObjectsSortOrder () |
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const Common::List< Actor * > & | getActiveActors () const |
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void | addTalkingActor (Actor *actor) |
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const Common::List< Actor * > & | getTalkingActors () const |
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bool | areActorsTalking () const |
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void | immediatelyRemoveActor (Actor *actor) |
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void | drawMovieSubtitle () |
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void | setMovieSubtitle (TextObject *to) |
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void | setMovieSetup () |
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int | getLanguage () const |
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void | setLanguage (int langId) |
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Common::String | getLanguagePrefix () const |
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bool | isConceptEnabled (uint32 number) const |
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void | enableConcept (uint32 number) |
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bool | isCutsceneEnabled (uint32 number) const |
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void | enableCutscene (uint32 number) |
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Commentary * | getCommentary () |
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Graphics::RendererType | getRendererType () |
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void | setSaveMetaData (const char *, int, const char *) |
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void | saveGame (const Common::String &file) |
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void | loadGame (const Common::String &file) |
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void | changeHardwareState () |
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bool | hasFeature (EngineFeature f) const override |
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void | debugLua (const Common::String &str) |
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MetaEngine * | getMetaEngine () const |
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void | setMetaEngine (MetaEngine *metaEngine) |
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PauseToken | pauseEngine () |
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bool | isPaused () const |
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void | openMainMenuDialog () |
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uint32 | getTotalPlayTime () const |
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void | setTotalPlayTime (uint32 time=0) |
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Common::TimerManager * | getTimerManager () |
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Common::EventManager * | getEventManager () |
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Common::SaveFileManager * | getSaveFileManager () |
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bool | existExtractedCDAudioFiles (uint track=1) |
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bool | isDataAndCDAudioReadFromSameCD () |
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void | warnMissingExtractedCDAudio () |
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void | handleAutoSave () |
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void | saveAutosaveIfEnabled () |
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virtual bool | canSaveAutosaveCurrently () |
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virtual int | getAutosaveSlot () const |
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| Engine (OSystem *syst) |
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virtual | ~Engine () |
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virtual void | initializePath (const Common::FSNode &gamePath) |
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virtual void | errorString (const char *buf_input, char *buf_output, int buf_output_size) |
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virtual GUI::Debugger * | getDebugger () final |
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void | setDebugger (GUI::Debugger *debugger) |
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GUI::Debugger * | getOrCreateDebugger () |
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bool | enhancementEnabled (int32 cls) |
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virtual void | syncSoundSettings () |
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virtual void | applyGameSettings () |
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virtual void | flipMute () |
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virtual Common::String | getSaveStateName (int slot) const |
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virtual Common::Error | loadGameStream (Common::SeekableReadStream *stream) |
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void | setGameToLoadSlot (int slot) |
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virtual Common::Error | saveGameState (int slot, const Common::String &desc, bool isAutosave=false) |
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virtual Common::Error | saveGameStream (Common::WriteStream *stream, bool isAutosave=false) |
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virtual bool | canSaveGameStateCurrently (Common::U32String *msg=nullptr) |
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bool | saveGameDialog () |
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bool | loadGameDialog () |
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Common::Error | run () override |
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void | pauseEngineIntern (bool pause) override |
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void | handleControls (Common::EventType type, const Common::KeyState &key) |
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void | handleChars (Common::EventType type, const Common::KeyState &key) |
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void | handleJoyAxis (byte axis, int16 position) |
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void | handleMouseAxis (byte axis, int16 position) |
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void | handleJoyButton (Common::EventType type, byte button) |
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void | handleExit () |
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void | handlePause () |
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void | handleUserPaint () |
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void | cameraChangeHandle (int prev, int next) |
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void | cameraPostChangeHandle (int num) |
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void | buildActiveActorsList () |
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void | savegameCallback () |
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GfxBase * | createRenderer (int screenW, int screenH) |
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void | playAspyrLogo () |
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virtual LuaBase * | createLua () |
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virtual void | updateNormalMode () |
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virtual void | updateDrawMode () |
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virtual void | drawNormalMode () |
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void | savegameSave () |
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void | saveGRIM () |
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void | savegameRestore () |
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void | restoreGRIM () |
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virtual void | storeSaveGameMetadata (SaveGame *state) |
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virtual void | storeSaveGameImage (SaveGame *savedState) |
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virtual int | runDialog (GUI::Dialog &dialog) |
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void | defaultSyncSoundSettings () |
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