ScummVM API documentation
Wintermute::Light3D Member List

This is the complete list of members for Wintermute::Light3D, including all inherited members.

_active (defined in Wintermute::Light3D)Wintermute::Light3D
_diffuseColor (defined in Wintermute::Light3D)Wintermute::Light3D
_distance (defined in Wintermute::Light3D)Wintermute::Light3D
_editorProps (defined in Wintermute::BaseClass)Wintermute::BaseClassprotected
_editorPropsIter (defined in Wintermute::BaseClass)Wintermute::BaseClassprotected
_falloff (defined in Wintermute::Light3D)Wintermute::Light3D
_gameRef (defined in Wintermute::BaseClass)Wintermute::BaseClass
_isAvailable (defined in Wintermute::Light3D)Wintermute::Light3D
_isSpotlight (defined in Wintermute::Light3D)Wintermute::Light3D
_name (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
_persistable (defined in Wintermute::BaseClass)Wintermute::BaseClass
_position (defined in Wintermute::Light3D)Wintermute::Light3D
_refCount (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptable
_scProp (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptable
_scValue (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptable
_target (defined in Wintermute::Light3D)Wintermute::Light3D
BaseClass(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseClass)Wintermute::BaseClassinline
BaseClass() (defined in Wintermute::BaseClass)Wintermute::BaseClass
BaseClass(BaseGame *GameOwner) (defined in Wintermute::BaseClass)Wintermute::BaseClass
BaseNamedObject(BaseGame *inGame) (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
BaseNamedObject() (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
BaseNamedObject(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
BaseScriptable(BaseGame *inGame, bool noValue=false, bool persistable=true) (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptable
canHandleMethod(const char *eventMethod) const (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
debuggerToString() const (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
getClassName() (defined in Wintermute::BaseClass)Wintermute::BaseClassinlinevirtual
getEditorProp(const Common::String &propName, const Common::String &initVal=Common::String()) (defined in Wintermute::BaseClass)Wintermute::BaseClass
getName() const (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObjectinline
getViewMatrix(Math::Matrix4 *viewMatrix) (defined in Wintermute::Light3D)Wintermute::Light3D
invokeMethodThread(const char *methodName) (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
Light3D(BaseGame *inGame) (defined in Wintermute::Light3D)Wintermute::Light3D
loadFrom3DS(Common::MemoryReadStream &fileStream) (defined in Wintermute::Light3D)Wintermute::Light3D
parseEditorProperty(char *buffer, bool complete=true) (defined in Wintermute::BaseClass)Wintermute::BaseClass
persist(BasePersistenceManager *persistMgr) (defined in Wintermute::Light3D)Wintermute::Light3Dvirtual
saveAsText(BaseDynamicBuffer *buffer, int indent=0) (defined in Wintermute::BaseClass)Wintermute::BaseClassvirtual
scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
scCompare(BaseScriptable *val) (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
scDebuggerDesc(char *buf, int bufSize) (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
scGetProperty(const Common::String &name) (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
scSetBool(bool val) (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
scSetFloat(double val) (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
scSetInt(int val) (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
scSetProperty(const char *name, ScValue *value) (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
scSetString(const char *val) (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
scToBool() (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
scToFloat() (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
scToInt() (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
scToMemBuffer() (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
scToString() (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptablevirtual
setEditorProp(const Common::String &propName, const Common::String &propValue) (defined in Wintermute::BaseClass)Wintermute::BaseClass
setLight(int index=0) (defined in Wintermute::Light3D)Wintermute::Light3D
setName(const char *name) (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
~BaseClass() (defined in Wintermute::BaseClass)Wintermute::BaseClassvirtual
~BaseNamedObject() override (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
~BaseScriptable() override (defined in Wintermute::BaseScriptable)Wintermute::BaseScriptable
~Light3D() (defined in Wintermute::Light3D)Wintermute::Light3Dvirtual