ScummVM API documentation
Wintermute::Light3D Class Reference
Inheritance diagram for Wintermute::Light3D:
Wintermute::BaseScriptable Wintermute::BaseNamedObject Wintermute::BaseClass

Public Member Functions

bool persist (BasePersistenceManager *persistMgr)
 
bool getViewMatrix (Math::Matrix4 *viewMatrix)
 
 Light3D (BaseGame *inGame)
 
bool setLight (int index=0)
 
bool loadFrom3DS (Common::MemoryReadStream &fileStream)
 
- Public Member Functions inherited from Wintermute::BaseScriptable
virtual ScScriptinvokeMethodThread (const char *methodName)
 
 BaseScriptable (BaseGame *inGame, bool noValue=false, bool persistable=true)
 
virtual bool canHandleMethod (const char *eventMethod) const
 
virtual bool scSetProperty (const char *name, ScValue *value)
 
virtual ScValuescGetProperty (const Common::String &name)
 
virtual bool scCallMethod (ScScript *script, ScStack *stack, ScStack *thisStack, const char *name)
 
virtual const char * scToString ()
 
virtual void * scToMemBuffer ()
 
virtual int scToInt ()
 
virtual double scToFloat ()
 
virtual bool scToBool ()
 
virtual void scSetString (const char *val)
 
virtual void scSetInt (int val)
 
virtual void scSetFloat (double val)
 
virtual void scSetBool (bool val)
 
virtual int scCompare (BaseScriptable *val)
 
virtual void scDebuggerDesc (char *buf, int bufSize)
 
virtual Common::String debuggerToString () const
 
- Public Member Functions inherited from Wintermute::BaseNamedObject
 BaseNamedObject (BaseGame *inGame)
 
 BaseNamedObject (TDynamicConstructor, TDynamicConstructor)
 
const char * getName () const
 
void setName (const char *name)
 
- Public Member Functions inherited from Wintermute::BaseClass
bool setEditorProp (const Common::String &propName, const Common::String &propValue)
 
Common::String getEditorProp (const Common::String &propName, const Common::String &initVal=Common::String())
 
 BaseClass (TDynamicConstructor, TDynamicConstructor)
 
bool parseEditorProperty (char *buffer, bool complete=true)
 
virtual bool saveAsText (BaseDynamicBuffer *buffer, int indent=0)
 
 BaseClass (BaseGame *GameOwner)
 
virtual const char * getClassName ()
 

Public Attributes

uint32 _diffuseColor
 
Math::Vector3d _position
 
Math::Vector3d _target
 
bool _isSpotlight
 
bool _active
 
float _falloff
 
float _distance
 
bool _isAvailable
 
- Public Attributes inherited from Wintermute::BaseScriptable
int32 _refCount
 
ScValue_scValue
 
ScValue_scProp
 
- Public Attributes inherited from Wintermute::BaseNamedObject
char * _name
 
- Public Attributes inherited from Wintermute::BaseClass
bool _persistable
 
BaseGame_gameRef
 

Additional Inherited Members

- Protected Attributes inherited from Wintermute::BaseClass
Common::HashMap< Common::String, Common::String_editorProps
 
Common::HashMap< Common::String, Common::String >::iterator _editorPropsIter
 

The documentation for this class was generated from the following file: