22 #ifndef ACCESS_AMAZON_GAME_H 23 #define ACCESS_AMAZON_GAME_H 25 #include "access/access.h" 26 #include "access/amazon/amazon_logic.h" 54 void loadEstablish(
int estabIndex);
55 void doEstablish(
int screenId,
int estabIndex);
106 int _oldTitleChapter;
113 void dead(
int deathId)
override;
122 void establish(
int esatabIndex,
int sub)
override;
125 void updateSummary(
int chap);
126 void establishCenter(
int screenId,
int esatabIndex);
Definition: detection.h:35
Definition: amazon_logic.h:80
void synchronize(Common::Serializer &s) override
Definition: amazon_logic.h:159
Definition: amazon_game.h:34
Definition: amazon_logic.h:241
Definition: amazon_logic.h:152
Definition: serializer.h:79
void startChapter(int chapter)
Definition: amazon_logic.h:214
Definition: amazon_logic.h:95
void freeInactivePlayer()
Definition: amazon_logic.h:128
Definition: amazon_logic.h:113