ScummVM API documentation
Access::Amazon::AmazonEngine Class Reference
Inheritance diagram for Access::Amazon::AmazonEngine:
Access::AccessEngine Engine

Public Member Functions

 AmazonEngine (OSystem *syst, const AccessGameDescription *gameDesc)
 
void dead (int deathId) override
 
void freeInactivePlayer ()
 
void drawHelp (const Common::String &str)
 
void establish (int esatabIndex, int sub) override
 
void tileScreen ()
 
void updateSummary (int chap)
 
void establishCenter (int screenId, int esatabIndex)
 
void startChapter (int chapter)
 
- Public Member Functions inherited from Access::AccessEngine
 AccessEngine (OSystem *syst, const AccessGameDescription *gameDesc)
 
uint32 getFeatures () const
 
bool isCD () const
 
bool isDemo () const
 
Common::Language getLanguage () const
 
Common::Platform getPlatform () const
 
uint16 getVersion () const
 
uint32 getGameID () const
 
uint32 getGameFeatures () const
 
bool shouldQuitOrRestart ()
 
int getRandomNumber (int maxNumber)
 
void loadCells (Common::Array< CellIdent > &cells)
 
void freeCells ()
 
void plotList ()
 
void plotList1 ()
 
void copyBlocks ()
 
void copyRects ()
 
void copyBF1BF2 ()
 
void copyBF2Vid ()
 
void freeChar ()
 
void printText (BaseSurface *s, const Common::String &msg)
 
void speakText (BaseSurface *s, const Common::String &msg)
 
Common::Error loadGameState (int slot) override
 
Common::Error saveGameState (int slot, const Common::String &desc, bool isAutosave=false) override
 
bool canLoadGameStateCurrently (Common::U32String *msg=nullptr) override
 
bool canSaveGameStateCurrently (Common::U32String *msg=nullptr) override
 
void writeSavegameHeader (Common::OutSaveFile *out, AccessSavegameHeader &header)
 
void SPRINTCHR (char c, int fontNum)
 
void PRINTCHR (Common::String msg, int fontNum)
 
bool playMovie (const Common::Path &filename, const Common::Point &pos)
 
- Public Member Functions inherited from Engine
MetaEnginegetMetaEngine () const
 
void setMetaEngine (MetaEngine *metaEngine)
 
PauseToken pauseEngine ()
 
bool isPaused () const
 
void openMainMenuDialog ()
 
uint32 getTotalPlayTime () const
 
void setTotalPlayTime (uint32 time=0)
 
Common::TimerManagergetTimerManager ()
 
Common::EventManagergetEventManager ()
 
Common::SaveFileManagergetSaveFileManager ()
 
bool existExtractedCDAudioFiles (uint track=1)
 
bool isDataAndCDAudioReadFromSameCD ()
 
void warnMissingExtractedCDAudio ()
 
void handleAutoSave ()
 
void saveAutosaveIfEnabled ()
 
virtual bool canSaveAutosaveCurrently ()
 
virtual int getAutosaveSlot () const
 
virtual bool gameTypeHasAddOns () const
 
virtual bool dirCanBeGameAddOn (const Common::FSDirectory &dir) const
 
virtual bool dirMustBeGameAddOn (const Common::FSDirectory &dir) const
 
Common::ErrorCode updateAddOns (const MetaEngine *metaEngine) const
 
 Engine (OSystem *syst)
 
virtual ~Engine ()
 
virtual void initializePath (const Common::FSNode &gamePath)
 
virtual void errorString (const char *buf_input, char *buf_output, int buf_output_size)
 
virtual GUI::DebuggergetDebugger () final
 
void setDebugger (GUI::Debugger *debugger)
 
GUI::DebuggergetOrCreateDebugger ()
 
bool enhancementEnabled (int32 cls)
 
virtual void syncSoundSettings ()
 
virtual void applyGameSettings ()
 
virtual void flipMute ()
 
virtual Common::String getSaveStateName (int slot) const
 
virtual Common::Error loadGameStream (Common::SeekableReadStream *stream)
 
void setGameToLoadSlot (int slot)
 
virtual Common::Error saveGameStream (Common::WriteStream *stream, bool isAutosave=false)
 
bool saveGameDialog ()
 
bool loadGameDialog ()
 

Public Attributes

InactivePlayer _inactive
 
bool _charSegSwitch
 
byte _help1 [366]
 
byte _help2 [366]
 
byte _help3 [366]
 
byte * _helpTbl [3]
 
int & _guardLocation
 
int & _guardFind
 
int & _helpLevel
 
int & _jasMayaFlag
 
int & _moreHelp
 
int & _flashbackFlag
 
int & _riverFlag
 
int & _aniOutFlag
 
int & _badEnd
 
int & _noHints
 
int & _aniFlag
 
int & _allenFlag
 
int & _noSound
 
int _chapter
 
int _rawInactiveX
 
int _rawInactiveY
 
int _inactiveYOff
 
Ant_ant
 
Cast_cast
 
Guard_guard
 
Jungle_jungle
 
Opening_opening
 
Plane_plane
 
River_river
 
int _hintLevel
 
int _updateChapter
 
int _oldTitleChapter
 
int _iqValue
 
- Public Attributes inherited from Access::AccessEngine
AnimationManager_animation
 
BubbleBox_bubbleBox
 
BubbleBox_helpBox
 
BubbleBox_travelBox
 
BubbleBox_invBox
 
BubbleBox_aboutBox
 
CharManager_char
 
EventsManager_events
 
FileManager_files
 
InventoryManager_inventory
 
Player_player
 
Resources_res
 
Room_room
 
Screen_screen
 
Scripts_scripts
 
SoundManager_sound
 
MusicManager_midi
 
VideoPlayer_video
 
BaseSurface_destIn
 
BaseSurface_current
 
ASurface _buffer1
 
ASurface _buffer2
 
ASurface _vidBuf
 
int _vidX
 
int _vidY
 
Common::Array< CharEntry * > _charTable
 
SpriteResource_objectsTable [100]
 
bool _establishTable [100]
 
bool _establishFlag
 
int _establishMode
 
int _establishGroup
 
int _establishCtrlTblOfs
 
int _numAnimTimers
 
TimerList _timers
 
DeathList _deaths
 
FontManager _fonts
 
Common::Array< Common::Rect_newRects
 
Common::Array< Common::Rect_oldRects
 
Common::Array< ExtraCell_extraCells
 
ImageEntryList _images
 
int _mouseMode
 
uint8 _playerDataCount
 
int _currentManOld
 
int _converseMode
 
bool _currentCharFlag
 
bool _boxSelect
 
int _scale
 
int _scaleH1
 
int _scaleH2
 
int _scaleN1
 
int _scaleT1
 
int _scaleMaxY
 
int _scaleI
 
int _scrollX
 
int _scrollY
 
int _scrollCol
 
int _scrollRow
 
bool _imgUnscaled
 
bool _canSaveLoad
 
Resource_establish
 
int _printEnd
 
int _txtPages
 
int _narateFile
 
int _sndSubFile
 
int _countTbl [6]
 
int _conversation
 
int _currentMan
 
uint32 _newTime
 
uint32 _newDate
 
int _flags [256]
 
int _travel [60]
 
int _ask [40]
 
int _startTravelItem
 
int _startTravelBox
 
int _startAboutItem
 
int _startAboutBox
 
int _boxDataStart
 
bool _boxDataEnd
 
int _boxSelectY
 
int _boxSelectYOld
 
int _numLines
 
byte _byte26CB5
 
int _bcnt
 
byte * _tempList
 
int _pictureTaken
 
bool _vidEnd
 
bool _clearSummaryFlag
 
bool _cheatFl
 
bool _restartFl
 
int & _useItem
 
int & _startup
 
int & _manScaleOff
 
- Public Attributes inherited from Engine
OSystem_system
 
Audio::Mixer_mixer
 

Protected Member Functions

void playGame () override
 
void synchronize (Common::Serializer &s) override
 
- Protected Member Functions inherited from Access::AccessEngine
void doRoom ()
 
void playVideo (int videoNum, const Common::Point &pt)
 
Common::Error run () override
 
bool hasFeature (EngineFeature f) const override
 
- Protected Member Functions inherited from Engine
virtual int runDialog (GUI::Dialog &dialog)
 
void defaultSyncSoundSettings ()
 
virtual void pauseEngineIntern (bool pause)
 

Additional Inherited Members

- Public Types inherited from Engine
enum  EngineFeature {
  kSupportsSubtitleOptions, kSupportsReturnToLauncher, kSupportsLoadingDuringRuntime, kSupportsSavingDuringRuntime,
  kSupportsChangingOptionsDuringRuntime, kSupportsArbitraryResolutions, kSupportsHelp, kSupportsQuitDialogOverride
}
 
- Static Public Member Functions inherited from Access::AccessEngine
static WARN_UNUSED_RESULT bool readSavegameHeader (Common::InSaveFile *in, AccessSavegameHeader &header, bool skipThumbnail=true)
 
- Static Public Member Functions inherited from Engine
static void quitGame ()
 
static bool shouldQuit ()
 
static bool warnUserAboutUnsupportedGame (Common::String msg=Common::String())
 
static bool warnUserAboutUnsupportedAddOn (Common::String addOnName)
 
static void errorAddingAddOnWithoutBaseGame (Common::String addOnName, Common::String gameId)
 
static void errorUnsupportedGame (Common::String extraMsg)
 
- Protected Attributes inherited from Access::AccessEngine
const AccessGameDescription_gameDescription
 
Common::RandomSource _randomSource
 
int _loadSaveSlot
 
- Protected Attributes inherited from Engine
Common::TimerManager_timer
 
Common::EventManager_eventMan
 
Common::SaveFileManager_saveFileMan
 
GUI::Dialog_mainMenuDialog
 
const Common::String _targetName
 
int32 _activeEnhancements = kEnhGameBreakingBugFixes
 

Member Function Documentation

◆ playGame()

void Access::Amazon::AmazonEngine::playGame ( )
overrideprotectedvirtual

Play the game

Implements Access::AccessEngine.

◆ synchronize()

void Access::Amazon::AmazonEngine::synchronize ( Common::Serializer s)
overrideprotectedvirtual

Synchronize savegame data

Reimplemented from Access::AccessEngine.

◆ freeInactivePlayer()

void Access::Amazon::AmazonEngine::freeInactivePlayer ( )

Free the inactive player data

◆ startChapter()

void Access::Amazon::AmazonEngine::startChapter ( int  chapter)

Show the start of a chapter


The documentation for this class was generated from the following file: