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void | postLoad (uint ticks, CProjectItem *project) |
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void | preSave (uint ticks) |
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void | postSave () |
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void | update (uint ticks) |
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void | stop (uint id) |
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void | setPersisent (uint id, bool flag) |
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void | save (SimpleFile *file, int indent) override |
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void | load (SimpleFile *file) override |
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void | destroyContents () |
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CTimeEventInfo * | add () |
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bool | contains (const CTimeEventInfo *item) const |
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virtual ClassDef * | getType () const |
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bool | isInstanceOf (const ClassDef *classDef) const |
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virtual void | saveHeader (SimpleFile *file, int indent) |
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virtual void | saveFooter (SimpleFile *file, int indent) |
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constexpr | List () |
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| List (const List< CTimeEventInfo * > &list) |
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iterator | emplace (iterator pos, TArgs &&...args) |
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iterator | insert (iterator pos, const CTimeEventInfo * &element) |
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iterator | insert (iterator pos, CTimeEventInfo * &&element) |
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void | insert (iterator pos, iterator2 first, iterator2 last) |
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iterator | erase (iterator pos) |
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iterator | erase (iterator first, iterator last) |
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iterator | reverse_erase (iterator pos) |
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void | remove (const CTimeEventInfo * &val) |
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void | emplace_front (TArgs &&...args) |
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void | push_front (const CTimeEventInfo * &element) |
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void | push_front (CTimeEventInfo * &&element) |
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void | emplace_back (TArgs &&...args) |
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void | push_back (const CTimeEventInfo * &element) |
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void | push_back (CTimeEventInfo * &&element) |
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void | pop_front () |
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void | pop_back () |
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CTimeEventInfo * & | front () |
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const CTimeEventInfo * & | front () const |
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CTimeEventInfo * & | back () |
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const CTimeEventInfo * & | back () const |
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List< CTimeEventInfo * > & | operator= (const List< CTimeEventInfo * > &list) |
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size_type | size () const |
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void | clear () |
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bool | empty () const |
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iterator | begin () |
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const_iterator | begin () const |
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iterator | reverse_begin () |
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const_iterator | reverse_begin () const |
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iterator | end () |
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const_iterator | end () const |
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◆ postLoad()
void Titanic::CTimeEventInfoList::postLoad |
( |
uint |
ticks, |
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CProjectItem * |
project |
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) |
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Called after loading a game has finished
◆ preSave()
void Titanic::CTimeEventInfoList::preSave |
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uint |
ticks | ) |
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Called when a game is about to be saved
◆ postSave()
void Titanic::CTimeEventInfoList::postSave |
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| ) |
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Called when a game has finished being saved
◆ update()
void Titanic::CTimeEventInfoList::update |
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uint |
ticks | ) |
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◆ stop()
void Titanic::CTimeEventInfoList::stop |
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uint |
id | ) |
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Remove an item with the given Id
◆ setPersisent()
void Titanic::CTimeEventInfoList::setPersisent |
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uint |
id, |
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bool |
flag |
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) |
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Sets whether a timer with a given Id will be persisent across saves
The documentation for this class was generated from the following file: