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const char * | AGS_GetPluginName () override |
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void | AGS_EngineStartup (IAGSEngine *engine) override |
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int64 | AGS_EngineOnEvent (int event, NumberPtr data) override |
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virtual int | AGS_PluginV2 () const |
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virtual int | AGS_EditorStartup (IAGSEditor *) |
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virtual void | AGS_EditorShutdown () |
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virtual void | AGS_EditorProperties (HWND) |
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virtual int | AGS_EditorSaveGame (char *, int) |
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virtual void | AGS_EditorLoadGame (char *, int) |
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virtual void | AGS_EngineShutdown () |
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virtual int | AGS_EngineDebugHook (const char *, int, int) |
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virtual void | AGS_EngineInitGfx (const char *driverID, void *data) |
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virtual void | execMethod (const Common::String &name, ScriptMethodParams ¶ms) |
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int32 | screen_width = 640 |
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int32 | screen_height = 360 |
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int32 | screen_color_depth = 32 |
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AGSCharacter * | playerCharacter = nullptr |
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PluginMethod | Character_GetX |
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PluginMethod | Character_GetY |
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PluginMethod | Character_ID |
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SoundEffect | SFX [500] |
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RainParticle | RainParticles [400] |
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RainParticle | RainParticlesFore [400] |
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RainParticle | RainParticlesBack [800] |
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Aud | GeneralAudio |
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Mus | MFXStream |
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int | currentMusic = -1 |
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int | currentMusicRepeat = -1 |
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int | currentMusicFadein = 0 |
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double | xv [3] |
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double | yv [3] |
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double | xvOGG [3] |
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double | yvOGG [3] |
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Particle | particles [110] |
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Particle | particlesF [10] |
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Particle | particles2 [12] |
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int | WForceX [400] |
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int | WForceY [400] |
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int | raysizeF = 4 |
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int | dsizeF = 0 |
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int | raysize = 100 |
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int | dsize = 0 |
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int | raysize2 = 12 |
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int | dsize2 = 0 |
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int | creationdelayf = 0 |
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int | ww |
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int | hh |
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int | proom |
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int | prevroom |
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bool | OGG_Filter = false |
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SDL_AudioSpec | spec [2] |
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MusicStream | globalStream [2] |
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SDL_AudioDeviceID | getDevice [2] |
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bool | AudioEnabled = false |
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float | ix = 0 |
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float | iy = 0 |
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float | ua = 0 |
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float | b_time [5] |
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float | d_time = 0 |
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uint32 | texture [240][240] |
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int | distanceTable [360][640] |
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int | angleTable [360][640] |
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bool | generateonce = false |
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DustParticle | dusts [200] |
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int | waitBy = 6 |
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int | raysizeDust = 200 |
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int | dsizeDust = 0 |
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int | creationdelay = 0 |
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int | Walkbehind [20] |
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char * | GameDatavalue [40000] |
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char * | Token [10000] |
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int | TokenUnUsed [10000] |
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int | usedTokens = 0 |
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int | dY [30] |
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int | tDy [30] |
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int | direction [30] |
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int | _newWidth = 0 |
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int | _newHeight = 0 |
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int | _y2 = 0 |
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int | _x3 = 0 |
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int | _y3 = 0 |
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int | _x4 = 0 |
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int | _y4 = 0 |
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IAGSEngine * | _engine = nullptr |
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The documentation for this class was generated from the following file: