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| Scene (TeenAgentEngine *engine) |
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void | init (int id, const Common::Point &pos) |
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bool | render (bool tickGame, bool tickMark, uint32 messageDelta) |
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int | getId () const |
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void | warp (const Common::Point &point, byte orientation=0) |
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void | moveTo (const Common::Point &point, byte orientation=0, bool validate=false) |
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Common::Point | getPosition () const |
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void | displayMessage (const Common::String &str, byte color=textColorMark, const Common::Point &pos=Common::Point()) |
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void | setOrientation (uint8 o) |
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void | push (const SceneEvent &event) |
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byte | peekFlagEvent (uint16 addr) const |
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SceneEvent::Type | last_event_type () const |
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bool | processEvent (const Common::Event &event) |
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void | clear () |
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byte * | getOns (int id) |
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byte * | getLans (int id) |
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bool | eventRunning () const |
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Walkbox * | getWalkbox (byte id) |
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Object * | getObject (int id, int sceneId=0) |
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Object * | findObject (const Common::Point &point) |
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void | loadObjectData () |
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Animation * | getAnimation (byte slot) |
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Animation * | getActorAnimation () |
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const Common::String & | getMessage () const |
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void | setPalette (unsigned mul) |
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int | lookupZoom (uint y) const |
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The documentation for this class was generated from the following file: