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| TeenAgentEngine (OSystem *system, const ADGameDescription *gd) |
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Common::Error | run () override |
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Common::String | getSaveStateName (int slot) const override |
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Common::Error | loadGameState (int slot) override |
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Common::Error | saveGameState (int slot, const Common::String &desc, bool isAutosave=false) override |
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bool | canLoadGameStateCurrently (Common::U32String *msg=nullptr) override |
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bool | canSaveGameStateCurrently (Common::U32String *msg=nullptr) override |
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bool | hasFeature (EngineFeature f) const override |
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void | init () |
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void | examine (const Common::Point &point, Object *object) |
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void | use (Object *object) |
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void | cancel () |
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bool | processCallback (uint16 addr) |
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Scene * | getScene () |
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bool | showLogo () |
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bool | showCDLogo () |
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bool | showMetropolis () |
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int | skipEvents () const |
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Common::String | parseMessage (uint16 addr) |
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void | displayMessage (uint16 addr, byte color=textColorMark, uint16 x=0, uint16 y=0) |
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void | displayMessage (const Common::String &str, byte color=textColorMark, uint16 x=0, uint16 y=0) |
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void | displayAsyncMessage (uint16 addr, uint16 x, uint16 y, uint16 firstFrame, uint16 lastFrame, byte color=textColorMark) |
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void | displayAsyncMessageInSlot (uint16 addr, byte slot, uint16 firstFrame, uint16 lastFrame, byte color=textColorMark) |
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void | displayCredits (uint16 addr, uint16 timer=0) |
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void | displayCutsceneMessage (uint16 addr, uint16 x, uint16 y) |
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void | moveTo (const Common::Point &dst, byte o, bool warp=false) |
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void | moveTo (uint16 x, uint16 y, byte o, bool warp=false) |
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void | moveTo (Object *obj) |
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void | moveRel (int16 x, int16 y, byte o, bool warp=false) |
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void | playActorAnimation (uint16 id, bool async=false, bool ignore=false) |
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void | playAnimation (uint16 id, byte slot, bool async=false, bool ignore=false, bool loop=false) |
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void | loadScene (byte id, const Common::Point &pos, byte o=0) |
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void | loadScene (byte id, uint16 x, uint16 y, byte o=0) |
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void | enableOn (bool enable=true) |
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void | setOns (byte id, byte value, byte sceneId=0) |
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void | setLan (byte id, byte value, byte sceneId=0) |
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void | setFlag (uint16 addr, byte value) |
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byte | getFlag (uint16 addr) |
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void | reloadLan () |
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void | rejectMessage () |
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void | playMusic (byte id) |
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void | playSound (byte id, byte skipFrames) |
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void | playSoundNow (Pack *pack, byte id) |
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void | enableObject (byte id, byte sceneId=0) |
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void | disableObject (byte id, byte sceneId=0) |
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void | hideActor () |
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void | showActor () |
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void | waitAnimation () |
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void | waitLanAnimationFrame (byte slot, uint16 frame) |
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void | setTimerCallback (uint16 addr, uint16 frames) |
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void | shakeScreen () |
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void | displayCredits () |
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void | fadeIn () |
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void | fadeOut () |
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void | wait (uint16 frames) |
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void | setMusic (byte id) |
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MetaEngine * | getMetaEngine () const |
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void | setMetaEngine (MetaEngine *metaEngine) |
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PauseToken | pauseEngine () |
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bool | isPaused () const |
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void | openMainMenuDialog () |
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uint32 | getTotalPlayTime () const |
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void | setTotalPlayTime (uint32 time=0) |
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Common::TimerManager * | getTimerManager () |
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Common::EventManager * | getEventManager () |
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Common::SaveFileManager * | getSaveFileManager () |
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bool | existExtractedCDAudioFiles (uint track=1) |
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bool | isDataAndCDAudioReadFromSameCD () |
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void | warnMissingExtractedCDAudio () |
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void | handleAutoSave () |
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void | saveAutosaveIfEnabled () |
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virtual bool | canSaveAutosaveCurrently () |
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virtual int | getAutosaveSlot () const |
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| Engine (OSystem *syst) |
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virtual | ~Engine () |
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virtual void | initializePath (const Common::FSNode &gamePath) |
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virtual void | errorString (const char *buf_input, char *buf_output, int buf_output_size) |
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virtual GUI::Debugger * | getDebugger () final |
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void | setDebugger (GUI::Debugger *debugger) |
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GUI::Debugger * | getOrCreateDebugger () |
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bool | enhancementEnabled (int32 cls) |
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virtual void | syncSoundSettings () |
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virtual void | applyGameSettings () |
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virtual void | flipMute () |
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virtual Common::Error | loadGameStream (Common::SeekableReadStream *stream) |
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void | setGameToLoadSlot (int slot) |
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virtual Common::Error | saveGameStream (Common::WriteStream *stream, bool isAutosave=false) |
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bool | saveGameDialog () |
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bool | loadGameDialog () |
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