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| Character (GnapEngine *vm) |
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void | walkStep () |
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virtual int | getSequenceId (int kind, Common::Point gridPos)=0 |
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virtual void | playSequence (int sequenceId)=0 |
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virtual void | updateIdleSequence ()=0 |
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virtual void | updateIdleSequence2 ()=0 |
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virtual void | initPos (int gridX, int gridY, Facing facing)=0 |
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virtual int | getWalkSequenceId (int deltaX, int deltaY)=0 |
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virtual bool | walkTo (Common::Point gridPos, int animationIndex, int sequenceId, int flags)=0 |
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Common::Point | _pos |
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Facing | _idleFacing |
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int | _actionStatus |
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int | _sequenceId |
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int | _sequenceDatNum |
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int | _id |
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int | _gridX |
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int | _gridY |
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int | _walkNodesCount |
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GridStruct | _walkNodes [kMaxGridStructs] |
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int | _walkDestX |
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int | _walkDestY |
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int | _walkDeltaX |
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int | _walkDeltaY |
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int | _walkDirX |
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int | _walkDirY |
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int | _walkDirXIncr |
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int | _walkDirYIncr |
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The documentation for this class was generated from the following file: