|
| Character (GnapEngine *vm) |
|
void | walkStep () |
|
virtual int | getSequenceId (int kind, Common::Point gridPos)=0 |
|
virtual void | playSequence (int sequenceId)=0 |
|
virtual void | updateIdleSequence ()=0 |
|
virtual void | updateIdleSequence2 ()=0 |
|
virtual void | initPos (int gridX, int gridY, Facing facing)=0 |
|
virtual int | getWalkSequenceId (int deltaX, int deltaY)=0 |
|
virtual bool | walkTo (Common::Point gridPos, int animationIndex, int sequenceId, int flags)=0 |
|
|
Common::Point | _pos |
|
Facing | _idleFacing |
|
int | _actionStatus |
|
int | _sequenceId |
|
int | _sequenceDatNum |
|
int | _id |
|
int | _gridX |
|
int | _gridY |
|
int | _walkNodesCount |
|
GridStruct | _walkNodes [kMaxGridStructs] |
|
int | _walkDestX |
|
int | _walkDestY |
|
int | _walkDeltaX |
|
int | _walkDeltaY |
|
int | _walkDirX |
|
int | _walkDirY |
|
int | _walkDirXIncr |
|
int | _walkDirYIncr |
|
The documentation for this class was generated from the following file: