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CMap * | loadColormap (const Common::String &fname) |
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Costume * | loadCostume (const Common::String &fname, Actor *owner, Costume *prevCost) |
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Font * | loadFont (const Common::String &fname) |
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KeyframeAnim * | loadKeyframe (const Common::String &fname) |
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Material * | loadMaterial (const Common::String &fname, CMap *c, bool clamp) |
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Model * | loadModel (const Common::String &fname, CMap *c, Model *parent=NULL) |
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EMIModel * | loadModelEMI (const Common::String &fname, EMICostume *costume) |
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LipSync * | loadLipSync (const Common::String &fname) |
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Skeleton * | loadSkeleton (const Common::String &fname) |
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Sprite * | loadSprite (const Common::String &fname, EMICostume *costume) |
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AnimationEmi * | loadAnimationEmi (const Common::String &filename) |
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Overlay * | loadOverlay (const Common::String &filename) |
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Common::SeekableReadStream * | openNewStreamFile (const Common::String &fname, bool cache=false) const |
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ModelPtr | getModel (const Common::String &fname, CMap *c) |
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CMapPtr | getColormap (const Common::String &fname) |
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KeyframeAnimPtr | getKeyframe (const Common::String &fname) |
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LipSyncPtr | getLipSync (const Common::String &fname) |
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AnimationEmiPtr | getAnimationEmi (const Common::String &fname) |
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void | uncacheModel (Model *m) |
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void | uncacheColormap (CMap *c) |
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void | uncacheKeyframe (KeyframeAnim *kf) |
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void | uncacheLipSync (LipSync *l) |
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void | uncacheAnimationEmi (AnimationEmi *a) |
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The documentation for this class was generated from the following file: