ScummVM API documentation
drew.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 *
21 * This file is dual-licensed.
22 * In addition to the GPLv3 license mentioned above, MojoTouch has
23 * exclusively licensed this code on March 23th, 2024, to be used in
24 * closed-source products.
25 * Therefore, any contributions (commits) to it will also be dual-licensed.
26 *
27 */
28
29#ifndef TOON_DREW_H
30#define TOON_DREW_H
31
32#include "toon/character.h"
33
34namespace Toon {
35
36class ToonEngine;
37
38class CharacterDrew : public Character {
39public:
41 ~CharacterDrew() override;
42 bool setupPalette() override;
43 void playStandingAnim() override;
44 void setPosition(int16 x, int16 y) override;
45 void resetScale() override;
46 void update(int32 timeIncrement) override;
47 void playWalkAnim(int32 start, int32 end) override;
48 int32 getRandomIdleAnim() override;
49protected:
50 int32 _currentScale;
51};
52
53} // End of namespace Toon
54
55#endif
Definition: drew.h:38
Definition: character.h:58
Definition: toon.h:118
Definition: anim.h:39