ScummVM API documentation
floaters.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef NGI_FLOATERS_H
23#define NGI_FLOATERS_H
24
25#include "common/array.h"
26#include "common/ptr.h"
27
28namespace NGI {
29
30class StaticANIObject;
31class Scene;
32class ReactPolygonal;
33
35 int val1;
36 int val2;
37
38 FloaterArray1() { val1 = 0; val2 = 0; }
39};
40
42 StaticANIObject *ani;
43 int val2;
44 int val3;
45 int val4;
46 int val5;
47 int val6;
48 int val7;
49 int val8;
50 double val9;
51 double val11;
52 int val13;
53 int countdown;
54 int val15;
55 int fflags;
56
57 FloaterArray2() : ani(nullptr), val2(0), val3(0), val4(0), val5(0), val6(0), val7(0), val8(0),
58 val9(0.0), val11(0.0), val13(0), countdown(0), val15(0), fflags(0) {}
59};
60
61class Floaters {
62public:
66
67 void init(GameVar *var);
68 void genFlies(Scene *sc, int x, int y, int priority, int flags);
69 void update();
70 void stopAll();
71};
72
73} // End of namespace NGI
74
75#endif /* NGI_FLOATERS_H */
Definition: array.h:52
Definition: ptr.h:572
Definition: floaters.h:61
Definition: objects.h:76
Definition: scene.h:32
Definition: statics.h:172
Definition: floaters.h:34
Definition: floaters.h:41