#include <events.h>
Public Member Functions | |
virtual void | onIdle () |
virtual void | mouseMove (const Common::Point &mousePos) |
virtual void | leftButtonDown (const Common::Point &mousePos) |
virtual void | leftButtonUp (const Common::Point &mousePos) |
virtual void | leftButtonDoubleClick (const Common::Point &mousePos) |
virtual void | middleButtonDown (const Common::Point &mousePos) |
virtual void | middleButtonUp (const Common::Point &mousePos) |
virtual void | middleButtonDoubleClick (const Common::Point &mousePos) |
virtual void | rightButtonDown (const Common::Point &mousePos) |
virtual void | rightButtonUp (const Common::Point &mousePos) |
virtual void | mouseWheel (const Common::Point &mousePos, bool wheelUp) |
virtual void | keyDown (Common::KeyState keyState) |
virtual void | keyUp (Common::KeyState keyState) |
A base class for windows that can receive event messages
|
inlinevirtual |
Called to handle any regular updates the game requires
Reimplemented in Ultima::Shared::GameBase.
|
inlinevirtual |
Mouse/key event handlers
Reimplemented in Ultima::Shared::GameBase.