ScummVM API documentation
zvision.h
1 /* ScummVM - Graphic Adventure Engine
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5  * file distributed with this source distribution.
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12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
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19  *
20  *
21  */
22 
23 #ifndef ZVISION_ZVISION_H
24 #define ZVISION_ZVISION_H
25 
26 #include "common/events.h"
27 #include "common/random.h"
28 #include "common/system.h"
29 #include "engines/engine.h"
30 #include "graphics/pixelformat.h"
31 #include "gui/debugger.h"
32 #include "zvision/detection.h"
33 #include "zvision/core/clock.h"
34 
35 namespace Common {
36 class Keymap;
37 }
38 
39 namespace Video {
40 class VideoDecoder;
41 }
42 
53 namespace ZVision {
54 
55 struct ZvisionGameDescription;
56 
57 class Console;
58 class ScriptManager;
59 class RenderManager;
60 class CursorManager;
61 class StringManager;
62 class FileManager;
63 class SaveManager;
64 class RLFDecoder;
65 class MenuManager;
66 class SubtitleManager;
67 class TextRenderer;
68 class Subtitle;
69 class MidiManager;
70 class VolumeManager;
71 
72 struct ScreenLayout {
73  Common::Rect screenArea; // Original screen resolution
74  Common::Rect menuArea; // Menu display area, relative to original screen
75  Common::Rect workingArea; // Playfield & video playback area, relative to original screen
76  Common::Rect textArea; // Subtitle & message area, relative to original screen
77 };
78 
79 // NB Footage of original DOS Nemesis engine indicates playfield was centrally placed on screen.
80 // Subtitle scripts, however, suggest playfield was higher up, otherwise they run off the bottom of the screen.
81 // This could just be an error in the scripts or an artefact of the original game's development, so we will continue to use as-released central placement.
82 
83 static const ScreenLayout nemesisLayout {
84  Common::Rect(640, 480), // Screen
85  Common::Rect(Common::Point(64, 0), 512, 32), // Menu
86  Common::Rect(Common::Point(64, 80), 512, 320), // Working; aspect ratio 1.6
87  Common::Rect(Common::Point(64, 420), 512, 60) // Text
88 };
89 
90 static const ScreenLayout zgiLayout {
91  Common::Rect(640, 480), // Screen
92  Common::Rect(Common::Point(0, 0), 640, 32), // Menu
93  Common::Rect(Common::Point(0, 68), 640, 344), // Working; aspect ratio 1.86
94  Common::Rect(Common::Point(0, 412), 640, 68) // Text
95 };
96 
97 enum {
98 
99  ROTATION_SCREEN_EDGE_OFFSET = 60,
100  MAX_ROTATION_SPEED = 400, // Pixels per second
101 
102  KEYBUF_SIZE = 20
103 };
104 
105 enum ZVisionAction {
106  kZVisionActionNone,
107  kZVisionActionUp,
108  kZVisionActionDown,
109  kZVisionActionLeft,
110  kZVisionActionRight,
111  kZVisionActionSave,
112  kZVisionActionRestore,
113  kZVisionActionQuit,
114  kZVisionActionPreferences,
115  kZVisionActionShowFPS,
116  kZVisionActionSkipCutscene,
117 
118  kZVisionActionCount
119 };
120 
121 extern const char *mainKeymapId;
122 extern const char *gameKeymapId;
123 extern const char *cutscenesKeymapId;
124 
125 class ZVision : public Engine {
126 public:
127  ZVision(OSystem *syst, const ZVisionGameDescription *gameDesc);
128  ~ZVision() override;
129 
130 public:
131  const Graphics::PixelFormat _resourcePixelFormat;
132 
133 private:
134  const ZVisionGameDescription *_gameDescription;
135 
136 
137  // We need random numbers
138  Common::RandomSource *_rnd;
139 
140  // Managers
141  ScriptManager *_scriptManager;
142  RenderManager *_renderManager;
143  CursorManager *_cursorManager;
144  StringManager *_stringManager;
145  TextRenderer *_textRenderer;
146  MidiManager *_midiManager;
147  FileManager *_fileManager;
148  SaveManager *_saveManager;
149  MenuManager *_menu;
150  SubtitleManager *_subtitleManager;
151  VolumeManager *_volumeManager;
152 
153  // Clock
154  Clock _clock;
155 
156  // Audio ID
157  int _audioId;
158 
159  // To prevent allocation every time we process events
160  Common::Event _event;
161 
162  Common::Keymap *_gameKeymap, *_cutscenesKeymap;
163 
164  int _frameRenderDelay;
165  int _renderedFrameCount;
166  int _fps;
167  int16 _mouseVelocity;
168  int16 _keyboardVelocity;
169  bool _doubleFPS;
170  bool _widescreen;
171  bool _videoIsPlaying;
172  bool _breakMainLoop = false;
173 
174  uint8 _cheatBuffer[KEYBUF_SIZE];
175 
176 public:
177  Common::Error run() override;
178  void pauseEngineIntern(bool pause) override;
179 
180  ZVisionGameId getGameId() const;
181  Common::Language getLanguage() const;
182  uint32 getFeatures() const;
183 
184  ScriptManager *getScriptManager() const {
185  return _scriptManager;
186  }
187  RenderManager *getRenderManager() const {
188  return _renderManager;
189  }
190  CursorManager *getCursorManager() const {
191  return _cursorManager;
192  }
193  FileManager *getFileManager() const {
194  return _fileManager;
195  }
196  SaveManager *getSaveManager() const {
197  return _saveManager;
198  }
199  StringManager *getStringManager() const {
200  return _stringManager;
201  }
202  TextRenderer *getTextRenderer() const {
203  return _textRenderer;
204  }
205  MidiManager *getMidiManager() const {
206  return _midiManager;
207  }
208  MenuManager *getMenuManager() const {
209  return _menu;
210  }
211  SubtitleManager *getSubtitleManager() const {
212  return _subtitleManager;
213  }
214  VolumeManager *getVolumeManager() const {
215  return _volumeManager;
216  }
217  Common::Keymap *getGameKeymap() const {
218  return _gameKeymap;
219  }
220  Common::RandomSource *getRandomSource() const {
221  return _rnd;
222  }
223  int16 getKeyboardVelocity() const {
224  return _keyboardVelocity;
225  }
226  int16 getMouseVelocity() const {
227  return _mouseVelocity;
228  }
229 
230  uint8 getZvisionKey(Common::KeyCode scummKeyCode);
231 
232  void startClock() {
233  _clock.start();
234  }
235 
236  void stopClock() {
237  _clock.stop();
238  }
239 
240  void initScreen(bool hiRes = false);
241 
252  void playVideo(Video::VideoDecoder &videoDecoder, Common::Rect destRect = Common::Rect(0, 0, 0, 0), bool skippable = true, uint16 sub = 0, Common::Rect srcRect = Common::Rect(0, 0, 0, 0));
253  Video::VideoDecoder *loadAnimation(const Common::Path &fileName);
254 
255  void setRenderDelay(uint);
256  bool canRender();
257  static void fpsTimerCallback(void *refCon);
258  void fpsTimer();
259  int getFPS() const {
260  return _fps;
261  }
262 
263  bool isWidescreen() {
264  return _widescreen;
265  }
266 
267  void syncSoundSettings() override;
268 
269  void loadSettings();
270  void saveSettings();
271 
272  bool quit(bool askFirst = true, bool streaming = false);
273 
274  // Engine features
275  bool hasFeature(EngineFeature f) const override;
276  bool canLoadGameStateCurrently(Common::U32String *msg = nullptr) override;
277  bool canSaveGameStateCurrently(Common::U32String *msg = nullptr) override;
278  Common::Error loadGameState(int slot) override;
279  Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave = false) override;
280 
281  // Used to update cursor on a location change
282  void onMouseMove() {
283  onMouseMove(_system->getEventManager()->getMousePos());
284  }
285 
286 private:
287  Common::Error initialize();
288  void initFonts();
289 
290  void initializePath(const Common::FSNode &gamePath) override;
291 
292  void parseStrFile(const Common::String &fileName);
293 
295  void processEvents();
296 
297  void onMouseMove(const Common::Point &pos);
298 
299  void registerDefaultSettings();
300 
301  void cheatCodes(uint8 key);
302  void pushKeyToCheatBuf(uint8 key);
303  bool checkCode(const char *code);
304  uint8 getBufferedKey(uint8 pos);
305 };
306 
307 } // End of namespace ZVision
308 
309 #endif
Definition: detection.h:52
Definition: keymap.h:66
Definition: str.h:59
EngineFeature
Definition: engine.h:258
Definition: error.h:81
Definition: clock.h:32
Definition: pixelformat.h:138
Definition: random.h:44
Definition: script_manager.h:143
Definition: rect.h:524
Definition: path.h:52
Definition: zvision.h:72
Definition: focus_list.h:27
Definition: file_manager.h:31
Definition: string_manager.h:35
Definition: ustr.h:57
Definition: video_decoder.h:53
Definition: events.h:210
Definition: algorithm.h:29
Definition: fs.h:69
Definition: rect.h:144
Definition: midi.h:29
Definition: cursor_manager.h:57
Definition: menu.h:86
Definition: volume_manager.h:41
Definition: save_manager.h:49
Definition: subtitle_manager.h:78
Definition: render_manager.h:48
Definition: system.h:164
Definition: animation.h:37
Definition: engine.h:144
Language
Definition: language.h:45
Definition: text.h:73