ScummVM API documentation
ZVision::ZVision Class Reference
Inheritance diagram for ZVision::ZVision:
Engine

Public Member Functions

 ZVision (OSystem *syst, const ZVisionGameDescription *gameDesc)
 
Common::Error run () override
 
void pauseEngineIntern (bool pause) override
 
ZVisionGameId getGameId () const
 
Common::Language getLanguage () const
 
uint32 getFeatures () const
 
ScriptManagergetScriptManager () const
 
RenderManagergetRenderManager () const
 
CursorManagergetCursorManager () const
 
SaveManagergetSaveManager () const
 
StringManagergetStringManager () const
 
SearchManagergetSearchManager () const
 
TextRenderergetTextRenderer () const
 
MidiManagergetMidiManager () const
 
MenuHandlergetMenuHandler () const
 
Common::KeymapgetGameKeymap () const
 
Common::RandomSourcegetRandomSource () const
 
int16 getKeyboardVelocity () const
 
int16 getMouseVelocity () const
 
uint8 getZvisionKey (Common::KeyCode scummKeyCode)
 
void startClock ()
 
void stopClock ()
 
void initScreen ()
 
void initHiresScreen ()
 
void playVideo (Video::VideoDecoder &videoDecoder, const Common::Rect &destRect=Common::Rect(0, 0, 0, 0), bool skippable=true, Subtitle *sub=NULL)
 
Video::VideoDecoderloadAnimation (const Common::Path &fileName)
 
void setRenderDelay (uint)
 
bool canRender ()
 
void fpsTimer ()
 
int getFPS () const
 
void syncSoundSettings () override
 
void loadSettings ()
 
void saveSettings ()
 
bool ifQuit ()
 
bool hasFeature (EngineFeature f) const override
 
bool canLoadGameStateCurrently (Common::U32String *msg=nullptr) override
 
bool canSaveGameStateCurrently (Common::U32String *msg=nullptr) override
 
Common::Error loadGameState (int slot) override
 
Common::Error saveGameState (int slot, const Common::String &desc, bool isAutosave=false) override
 
- Public Member Functions inherited from Engine
MetaEnginegetMetaEngine () const
 
void setMetaEngine (MetaEngine *metaEngine)
 
PauseToken pauseEngine ()
 
bool isPaused () const
 
void openMainMenuDialog ()
 
uint32 getTotalPlayTime () const
 
void setTotalPlayTime (uint32 time=0)
 
Common::TimerManagergetTimerManager ()
 
Common::EventManagergetEventManager ()
 
Common::SaveFileManagergetSaveFileManager ()
 
bool existExtractedCDAudioFiles (uint track=1)
 
bool isDataAndCDAudioReadFromSameCD ()
 
void warnMissingExtractedCDAudio ()
 
void handleAutoSave ()
 
void saveAutosaveIfEnabled ()
 
virtual bool canSaveAutosaveCurrently ()
 
virtual int getAutosaveSlot () const
 
 Engine (OSystem *syst)
 
virtual ~Engine ()
 
virtual void initializePath (const Common::FSNode &gamePath)
 
virtual void errorString (const char *buf_input, char *buf_output, int buf_output_size)
 
virtual GUI::DebuggergetDebugger () final
 
void setDebugger (GUI::Debugger *debugger)
 
GUI::DebuggergetOrCreateDebugger ()
 
virtual void applyGameSettings ()
 
virtual void flipMute ()
 
virtual Common::String getSaveStateName (int slot) const
 
virtual Common::Error loadGameStream (Common::SeekableReadStream *stream)
 
void setGameToLoadSlot (int slot)
 
virtual Common::Error saveGameStream (Common::WriteStream *stream, bool isAutosave=false)
 
bool saveGameDialog ()
 
bool loadGameDialog ()
 

Static Public Member Functions

static void fpsTimerCallback (void *refCon)
 
- Static Public Member Functions inherited from Engine
static void quitGame ()
 
static bool shouldQuit ()
 
static MetaEngineDetectiongetMetaEngineDetection ()
 
static bool warnUserAboutUnsupportedGame (Common::String msg=Common::String())
 
static void errorUnsupportedGame (Common::String extraMsg)
 

Public Attributes

Common::Rect _workingWindow
 
const Graphics::PixelFormat _resourcePixelFormat
 
const Graphics::PixelFormat _screenPixelFormat
 
- Public Attributes inherited from Engine
OSystem_system
 
Audio::Mixer_mixer
 

Additional Inherited Members

- Public Types inherited from Engine
enum  EngineFeature {
  kSupportsSubtitleOptions, kSupportsReturnToLauncher, kSupportsLoadingDuringRuntime, kSupportsSavingDuringRuntime,
  kSupportsChangingOptionsDuringRuntime, kSupportsArbitraryResolutions, kSupportsHelp, kSupportsQuitDialogOverride
}
 
- Protected Member Functions inherited from Engine
virtual int runDialog (GUI::Dialog &dialog)
 
void defaultSyncSoundSettings ()
 
- Protected Attributes inherited from Engine
Common::TimerManager_timer
 
Common::EventManager_eventMan
 
Common::SaveFileManager_saveFileMan
 
GUI::Dialog_mainMenuDialog
 
const Common::String _targetName
 

Member Function Documentation

◆ run()

Common::Error ZVision::ZVision::run ( )
overridevirtual

Initialize the engine and start its main loop.

Returns
kNoError on success, otherwise an error code.

Implements Engine.

◆ pauseEngineIntern()

void ZVision::ZVision::pauseEngineIntern ( bool  pause)
overridevirtual

Actual implementation of pauseEngine by subclasses.

See also
Engine::pauseEngine

Reimplemented from Engine.

◆ playVideo()

void ZVision::ZVision::playVideo ( Video::VideoDecoder videoDecoder,
const Common::Rect destRect = Common::Rect(0, 0, 0, 0),
bool  skippable = true,
Subtitle sub = NULL 
)

Play a video until it is finished. This is a blocking call. It will call _clock.stop() when the video starts and _clock.start() when the video finishes. It will also consume all events during video playback.

Parameters
videoDecoderThe video to play
destRectWhere to put the video. (In working window coords)
skippableIf true, the video can be skipped at any time using [Spacebar]

◆ syncSoundSettings()

void ZVision::ZVision::syncSoundSettings ( )
overridevirtual

Notify the engine that the sound settings in the config manager might have changed and that it should adjust any internal volume (and other) values accordingly.

The default implementation sets the volume levels of all mixer sound types according to the config entries of the active domain. When overwriting, call the default implementation first, then adjust the volumes further (if required).

Note
When setting volume levels, respect the "mute" config entry.
The volume for the plain sound type is reset to the maximum volume. If the engine can associate its own value for this type, it needs to overwrite this member and set it accordingly.

Reimplemented from Engine.

◆ hasFeature()

bool ZVision::ZVision::hasFeature ( EngineFeature  f) const
overridevirtual

Determine whether the engine supports the specified feature.

Reimplemented from Engine.

◆ canLoadGameStateCurrently()

bool ZVision::ZVision::canLoadGameStateCurrently ( Common::U32String msg = nullptr)
overridevirtual

Indicate whether a game state can be loaded.

Parameters
msgOptional pointer to message explaining why it is disabled

Reimplemented from Engine.

◆ canSaveGameStateCurrently()

bool ZVision::ZVision::canSaveGameStateCurrently ( Common::U32String msg = nullptr)
overridevirtual

Indicate whether a game state can be saved.

Parameters
msgOptional pointer to message explaining why it is disabled

Reimplemented from Engine.

◆ loadGameState()

Common::Error ZVision::ZVision::loadGameState ( int  slot)
overridevirtual

Load a game state.

Parameters
slotThe slot from which a save state should be loaded.
Returns
kNoError on success, otherwise an error code.

Reimplemented from Engine.

◆ saveGameState()

Common::Error ZVision::ZVision::saveGameState ( int  slot,
const Common::String desc,
bool  isAutosave = false 
)
overridevirtual

Save a game state.

Parameters
slotThe slot into which the save state should be stored.
descDescription for the save state, entered by the user.
isAutosaveExpected to be true if an autosave is being created.
Returns
kNoError on success, otherwise an error code.

Reimplemented from Engine.

Member Data Documentation

◆ _workingWindow

Common::Rect ZVision::ZVision::_workingWindow

A Rectangle centered inside the actual window. All in-game coordinates are given in this coordinate space. Also, all images are clipped to the edges of this Rectangle


The documentation for this class was generated from the following file: