ScummVM API documentation
Tetraedge::SyberiaGame Member List

This is the complete list of members for Tetraedge::SyberiaGame, including all inherited members.

_currentScene (defined in Tetraedge::Game)Tetraedge::Gameprotected
_currentZone (defined in Tetraedge::Game)Tetraedge::Gameprotected
_dialog2 (defined in Tetraedge::Game)Tetraedge::Gameprotected
_dialogsTold (defined in Tetraedge::Game)Tetraedge::Gameprotected
_documentsBrowser (defined in Tetraedge::Game)Tetraedge::Gameprotected
_entered (defined in Tetraedge::Game)Tetraedge::Gameprotected
_firstInventory (defined in Tetraedge::Game)Tetraedge::Game
_forGui (defined in Tetraedge::Game)Tetraedge::Gameprotected
_gameEnterScript (defined in Tetraedge::Game)Tetraedge::Gameprotected
_gameSounds (defined in Tetraedge::Game)Tetraedge::Gameprotected
_inGameGui (defined in Tetraedge::Game)Tetraedge::Gameprotected
_inventory (defined in Tetraedge::Game)Tetraedge::Gameprotected
_inventoryMenu (defined in Tetraedge::Game)Tetraedge::Gameprotected
_isCharacterIdle (defined in Tetraedge::SyberiaGame)Tetraedge::SyberiaGame
_isCharacterWalking (defined in Tetraedge::SyberiaGame)Tetraedge::SyberiaGame
_loadName (defined in Tetraedge::Game)Tetraedge::Gameprotected
_luaContext (defined in Tetraedge::Game)Tetraedge::Gameprotected
_luaScript (defined in Tetraedge::Game)Tetraedge::Gameprotected
_luaShowOwnerError (defined in Tetraedge::Game)Tetraedge::Gameprotected
_movePlayerCharacterDisabled (defined in Tetraedge::SyberiaGame)Tetraedge::SyberiaGame
_noScaleLayout2 (defined in Tetraedge::Game)Tetraedge::Gameprotected
_notifier (defined in Tetraedge::Game)Tetraedge::Gameprotected
_objectsTakenBits (defined in Tetraedge::Game)Tetraedge::Gameprotected
_objectsTakenVal (defined in Tetraedge::Game)Tetraedge::Gameprotected
_playedTimer (defined in Tetraedge::Game)Tetraedge::Gameprotected
_prevSceneName (defined in Tetraedge::Game)Tetraedge::Gameprotected
_question2 (defined in Tetraedge::Game)Tetraedge::Gameprotected
_returnToMainMenu (defined in Tetraedge::Game)Tetraedge::Game
_running (defined in Tetraedge::Game)Tetraedge::Gameprotected
_scene (defined in Tetraedge::Game)Tetraedge::Gameprotected
_sceneCharacterVisibleFromLoad (defined in Tetraedge::SyberiaGame)Tetraedge::SyberiaGame
_setAnimGui (defined in Tetraedge::Game)Tetraedge::Gameprotected
_videoMusic (defined in Tetraedge::Game)Tetraedge::Gameprotected
_walkTimer (defined in Tetraedge::Game)Tetraedge::Gameprotected
addArtworkUnlocked(const Common::String &name, bool notify) (defined in Tetraedge::SyberiaGame)Tetraedge::SyberiaGame
addNoScale2Child(TeLayout *layout) (defined in Tetraedge::Game)Tetraedge::Game
addRandomSound(const Common::String &s1, const Common::Path &s2, float f1, float f2) (defined in Tetraedge::SyberiaGame)Tetraedge::SyberiaGame
addToBag(const Common::String &objname) override (defined in Tetraedge::SyberiaGame)Tetraedge::SyberiaGamevirtual
addToHand(const Common::String &objname) (defined in Tetraedge::SyberiaGame)Tetraedge::SyberiaGame
addToScore(int score) (defined in Tetraedge::SyberiaGame)Tetraedge::SyberiaGame
artworkConfName(const Common::String &name) (defined in Tetraedge::SyberiaGame)Tetraedge::SyberiaGamestatic
changeWarp(const Common::String &zone, const Common::String &scene, bool fadeFlag) override (defined in Tetraedge::SyberiaGame)Tetraedge::SyberiaGamevirtual
closeDialogs() (defined in Tetraedge::Game)Tetraedge::Game
currentScene() const (defined in Tetraedge::Game)Tetraedge::Gameinline
currentZone() const (defined in Tetraedge::Game)Tetraedge::Gameinline
dialog2() (defined in Tetraedge::Game)Tetraedge::Gameinline
documentsBrowser() (defined in Tetraedge::Game)Tetraedge::Gameinline
draw() override (defined in Tetraedge::SyberiaGame)Tetraedge::SyberiaGamevirtual
enter() override (defined in Tetraedge::SyberiaGame)Tetraedge::SyberiaGamevirtual
entered() const (defined in Tetraedge::Game)Tetraedge::Gameinline
findLayoutByName(TeLayout *parent, const Common::String &name) (defined in Tetraedge::Game)Tetraedge::Gamestatic
findSpriteLayoutByName(TeLayout *parent, const Common::String &name) (defined in Tetraedge::Game)Tetraedge::Gamestatic
finishFreemium() (defined in Tetraedge::SyberiaGame)Tetraedge::SyberiaGame
finishGame() override (defined in Tetraedge::SyberiaGame)Tetraedge::SyberiaGamevirtual
forGui() (defined in Tetraedge::Game)Tetraedge::Gameinline
Game() (defined in Tetraedge::Game)Tetraedge::Game
hasLoadName() const (defined in Tetraedge::Game)Tetraedge::Gameinline
inGameGui() (defined in Tetraedge::Game)Tetraedge::Gameinline
initLoadedBackupData() override (defined in Tetraedge::SyberiaGame)Tetraedge::SyberiaGamevirtual
inventory() (defined in Tetraedge::Game)Tetraedge::Gameinline
inventoryMenu() (defined in Tetraedge::Game)Tetraedge::Gameinline
isArtworkUnlocked(const Common::String &name) const (defined in Tetraedge::SyberiaGame)Tetraedge::SyberiaGame
isDocumentOpened() (defined in Tetraedge::Game)Tetraedge::Game
isMouse() (defined in Tetraedge::Game)Tetraedge::Gameinline
isMoviePlaying() (defined in Tetraedge::Game)Tetraedge::Game
launchDialog(const Common::String &param_1, uint param_2, const Common::String &charname, const Common::String &animfile, float animblend) (defined in Tetraedge::Game)Tetraedge::Game
leave(bool flag) override (defined in Tetraedge::SyberiaGame)Tetraedge::SyberiaGamevirtual
loadBackup(const Common::String &path) (defined in Tetraedge::SyberiaGame)Tetraedge::SyberiaGame
loadCharacter(const Common::String &name) (defined in Tetraedge::SyberiaGame)Tetraedge::SyberiaGame
loadPlayerCharacter(const Common::String &name) (defined in Tetraedge::SyberiaGame)Tetraedge::SyberiaGame
loadScene(const Common::String &name) (defined in Tetraedge::SyberiaGame)Tetraedge::SyberiaGame
loadUnlockedArtwork() override (defined in Tetraedge::SyberiaGame)Tetraedge::SyberiaGamevirtual
luaContext() (defined in Tetraedge::Game)Tetraedge::Gameinline
luaScript() (defined in Tetraedge::Game)Tetraedge::Gameinline
luaShowOwnerError() const (defined in Tetraedge::Game)Tetraedge::Gameinline
markersVisible() const (defined in Tetraedge::SyberiaGame)Tetraedge::SyberiaGameinline
NUM_OBJECTS_TAKEN_IDS (defined in Tetraedge::Game)Tetraedge::Gameprotectedstatic
objectif() (defined in Tetraedge::SyberiaGame)Tetraedge::SyberiaGameinline
OBJECTS_TAKEN_IDS (defined in Tetraedge::Game)Tetraedge::Gameprotectedstatic
onAnswered(const Common::String &val) (defined in Tetraedge::Game)Tetraedge::Game
onInventoryButtonValidated() (defined in Tetraedge::Game)Tetraedge::Game
onLockVideoButtonValidated() (defined in Tetraedge::Game)Tetraedge::Game
onMouseMove(const Common::Point &pt) (defined in Tetraedge::Game)Tetraedge::Game
onSkipVideoButtonValidated() (defined in Tetraedge::Game)Tetraedge::Game
playMovie(const Common::Path &vidPath, const Common::Path &musicPath, float volume=1.0f) (defined in Tetraedge::Game)Tetraedge::Game
playRandomSound(const Common::String &name) (defined in Tetraedge::SyberiaGame)Tetraedge::SyberiaGame
playSound(const Common::String &name, int param_2, float volume) (defined in Tetraedge::Game)Tetraedge::Game
posPlayer() const (defined in Tetraedge::SyberiaGame)Tetraedge::SyberiaGameinline
question2() (defined in Tetraedge::Game)Tetraedge::Gameinline
removeNoScale2Child(TeLayout *layout) (defined in Tetraedge::Game)Tetraedge::Game
resetPreviousMousePos() (defined in Tetraedge::SyberiaGame)Tetraedge::SyberiaGame
resumeMovie() (defined in Tetraedge::Game)Tetraedge::Game
resumeSounds() (defined in Tetraedge::Game)Tetraedge::Gameinline
runModeEnabled() const (defined in Tetraedge::SyberiaGame)Tetraedge::SyberiaGameinline
running() const (defined in Tetraedge::Game)Tetraedge::Gameinline
saveBackup(const Common::String &saveName) (defined in Tetraedge::Game)Tetraedge::Game
scene() (defined in Tetraedge::Game)Tetraedge::Gameinline
sceneZonePath() const (defined in Tetraedge::SyberiaGame)Tetraedge::SyberiaGameinline
setBackground(const Common::Path &name) (defined in Tetraedge::Game)Tetraedge::Game
setCurrentObjectSprite(const Common::Path &spritePath) (defined in Tetraedge::Game)Tetraedge::Game
setExitZone(const Common::String &zone) (defined in Tetraedge::SyberiaGame)Tetraedge::SyberiaGameinline
setLoadName(const Common::String &loadName) (defined in Tetraedge::Game)Tetraedge::Gameinline
setPosPlayer(const TeVector3f32 &pos) (defined in Tetraedge::SyberiaGame)Tetraedge::SyberiaGameinline
setRunModeEnabled(bool val) (defined in Tetraedge::SyberiaGame)Tetraedge::SyberiaGameinline
setRunning(bool val) (defined in Tetraedge::Game)Tetraedge::Gameinline
setSaveRequested() (defined in Tetraedge::SyberiaGame)Tetraedge::SyberiaGameinline
showMarkers(bool val) (defined in Tetraedge::Game)Tetraedge::Game
startAnimation(const Common::String &animName, int loopcount, bool reversed) (defined in Tetraedge::Game)Tetraedge::Game
stopSound(const Common::String &name) (defined in Tetraedge::Game)Tetraedge::Game
SyberiaGame() (defined in Tetraedge::SyberiaGame)Tetraedge::SyberiaGame
syncGame(Common::Serializer &s) (defined in Tetraedge::Game)Tetraedge::Game
unloadCharacter(const Common::String &character) (defined in Tetraedge::SyberiaGame)Tetraedge::SyberiaGame
unloadCharacters() (defined in Tetraedge::SyberiaGame)Tetraedge::SyberiaGame
unloadPlayerCharacter(const Common::String &character) (defined in Tetraedge::SyberiaGame)Tetraedge::SyberiaGame
update() override (defined in Tetraedge::SyberiaGame)Tetraedge::SyberiaGamevirtual
walkTimer() (defined in Tetraedge::SyberiaGame)Tetraedge::SyberiaGameinline
yieldedCallbacks() (defined in Tetraedge::SyberiaGame)Tetraedge::SyberiaGameinline
~Game() (defined in Tetraedge::Game)Tetraedge::Gamevirtual
~SyberiaGame() (defined in Tetraedge::SyberiaGame)Tetraedge::SyberiaGame