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void | addArtworkUnlocked (const Common::String &name, bool notify) |
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void | addRandomSound (const Common::String &s1, const Common::Path &s2, float f1, float f2) |
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void | addToBag (const Common::String &objname) override |
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void | addToHand (const Common::String &objname) |
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void | addToScore (int score) |
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bool | changeWarp (const Common::String &zone, const Common::String &scene, bool fadeFlag) override |
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void | draw () override |
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void | enter () override |
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void | finishFreemium () |
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void | finishGame () override |
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void | initLoadedBackupData () override |
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void | leave (bool flag) override |
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void | loadBackup (const Common::String &path) |
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bool | loadCharacter (const Common::String &name) |
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bool | loadPlayerCharacter (const Common::String &name) |
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bool | loadScene (const Common::String &name) |
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void | loadUnlockedArtwork () override |
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void | playRandomSound (const Common::String &name) |
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void | resetPreviousMousePos () |
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bool | unloadCharacter (const Common::String &character) |
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bool | unloadCharacters () |
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bool | unloadPlayerCharacter (const Common::String &character) |
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void | update () override |
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const Common::Path & | sceneZonePath () const |
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Objectif & | objectif () |
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Common::Array< YieldedCallback > & | yieldedCallbacks () |
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void | setSaveRequested () |
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bool | markersVisible () const |
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const TeVector3f32 & | posPlayer () const |
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void | setPosPlayer (const TeVector3f32 &pos) |
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TeTimer & | walkTimer () |
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void | setExitZone (const Common::String &zone) |
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bool | isArtworkUnlocked (const Common::String &name) const |
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void | setRunModeEnabled (bool val) |
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bool | runModeEnabled () const |
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void | addNoScale2Child (TeLayout *layout) |
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void | closeDialogs () |
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bool | isDocumentOpened () |
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bool | isMouse () |
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bool | isMoviePlaying () |
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bool | launchDialog (const Common::String ¶m_1, uint param_2, const Common::String &charname, const Common::String &animfile, float animblend) |
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bool | playMovie (const Common::Path &vidPath, const Common::Path &musicPath, float volume=1.0f) |
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void | playSound (const Common::String &name, int param_2, float volume) |
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void | removeNoScale2Child (TeLayout *layout) |
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void | resumeMovie () |
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void | resumeSounds () |
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void | saveBackup (const Common::String &saveName) |
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bool | setBackground (const Common::Path &name) |
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void | setCurrentObjectSprite (const Common::Path &spritePath) |
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bool | showMarkers (bool val) |
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bool | startAnimation (const Common::String &animName, int loopcount, bool reversed) |
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void | stopSound (const Common::String &name) |
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Common::Error | syncGame (Common::Serializer &s) |
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InventoryMenu & | inventoryMenu () |
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Inventory & | inventory () |
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DocumentsBrowser & | documentsBrowser () |
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bool | entered () const |
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bool | running () const |
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void | setRunning (bool val) |
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bool | luaShowOwnerError () const |
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const Common::String & | currentZone () const |
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const Common::String & | currentScene () const |
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TeLuaScript & | luaScript () |
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TeLuaContext & | luaContext () |
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InGameScene & | scene () |
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Dialog2 & | dialog2 () |
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Question2 & | question2 () |
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TeLuaGUI & | forGui () |
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TeLuaGUI & | inGameGui () |
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bool | hasLoadName () const |
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void | setLoadName (const Common::String &loadName) |
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bool | onAnswered (const Common::String &val) |
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bool | onInventoryButtonValidated () |
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bool | onLockVideoButtonValidated () |
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bool | onMouseMove (const Common::Point &pt) |
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bool | onSkipVideoButtonValidated () |
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