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| MohawkEngine_LivingBooks (OSystem *syst, const MohawkGameDescription *gamedesc) |
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void | addNotifyEvent (NotifyEvent event) |
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Common::SeekableReadStreamEndian * | wrapStreamEndian (uint32 tag, uint16 id) |
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Common::String | readString (Common::ReadStream *stream) |
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Common::Rect | readRect (Common::ReadStreamEndian *stream) |
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void | addArchive (Archive *archive) |
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void | removeArchive (Archive *archive) |
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void | addItem (LBItem *item) |
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void | removeItems (const Common::Array< LBItem *> &items) |
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LBItem * | getItemById (uint16 id) |
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LBItem * | getItemByName (Common::String name) |
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void | setFocus (LBItem *focus) |
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void | setEnableForAll (bool enable, LBItem *except=0) |
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void | notifyAll (uint16 data, uint16 from) |
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void | queueDelayedEvent (DelayedEvent event) |
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bool | playSound (LBItem *source, uint16 resourceId) |
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void | lockSound (LBItem *owner, bool lock) |
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bool | isBigEndian () const |
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bool | isPreMohawk () const |
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LBMode | getCurMode () |
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bool | tryLoadPageStart (LBMode mode, uint page) |
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bool | loadPage (LBMode mode, uint page, uint subpage) |
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void | prevPage () |
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void | nextPage () |
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Common::String | getFileNameFromConfig (const Common::String §ion, const Common::String &key, Common::String &leftover) |
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Archive * | createArchive () const |
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| MohawkEngine (OSystem *syst, const MohawkGameDescription *gamedesc) |
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const char * | getGameId () const |
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uint32 | getFeatures () const |
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bool | isGameVariant (MohawkGameFeatures feature) const |
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const char * | getAppName () const |
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Common::Platform | getPlatform () const |
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uint8 | getGameType () const |
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virtual Common::Language | getLanguage () const |
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| bool | hasFeature (EngineFeature f) const override |
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virtual Common::SeekableReadStream * | getResource (uint32 tag, uint16 id) |
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bool | hasResource (uint32 tag, uint16 id) |
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bool | hasResource (uint32 tag, const Common::String &resName) |
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uint32 | getResourceOffset (uint32 tag, uint16 id) |
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uint16 | findResourceID (uint32 type, const Common::String &resName) |
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Common::String | getResourceName (uint32 tag, uint16 id) |
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void | closeAllArchives () |
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void | pauseGame () |
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| MetaEngine * | getMetaEngine () const |
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| void | setMetaEngine (MetaEngine *metaEngine) |
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| PauseToken | pauseEngine () |
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| bool | isPaused () const |
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| void | openMainMenuDialog () |
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| uint32 | getTotalPlayTime () const |
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| void | setTotalPlayTime (uint32 time=0) |
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| Common::TimerManager * | getTimerManager () |
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| Common::EventManager * | getEventManager () |
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| Common::SaveFileManager * | getSaveFileManager () |
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| bool | existExtractedCDAudioFiles (uint track=1) |
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| bool | isDataAndCDAudioReadFromSameCD () |
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| void | warnMissingExtractedCDAudio () |
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| void | handleAutoSave () |
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| void | saveAutosaveIfEnabled () |
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| virtual bool | canSaveAutosaveCurrently () |
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| virtual int | getAutosaveSlot () const |
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| virtual bool | gameTypeHasAddOns () const |
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| virtual bool | dirCanBeGameAddOn (const Common::FSDirectory &dir) const |
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| virtual bool | dirMustBeGameAddOn (const Common::FSDirectory &dir) const |
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| Common::ErrorCode | updateAddOns (const MetaEngine *metaEngine) const |
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| | Engine (OSystem *syst) |
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| virtual | ~Engine () |
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| virtual void | initializePath (const Common::FSNode &gamePath) |
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| virtual void | errorString (const char *buf_input, char *buf_output, int buf_output_size) |
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| virtual GUI::Debugger * | getDebugger () final |
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| void | setDebugger (GUI::Debugger *debugger) |
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| GUI::Debugger * | getOrCreateDebugger () |
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bool | enhancementEnabled (int32 cls) |
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| virtual void | syncSoundSettings () |
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| virtual void | applyGameSettings () |
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| virtual void | flipMute () |
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| virtual Common::String | getSaveStateName (int slot) const |
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| virtual Common::Error | loadGameState (int slot) |
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| virtual Common::Error | loadGameStream (Common::SeekableReadStream *stream) |
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| void | setGameToLoadSlot (int slot) |
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| virtual bool | canLoadGameStateCurrently (Common::U32String *msg=nullptr) |
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| virtual Common::Error | saveGameState (int slot, const Common::String &desc, bool isAutosave=false) |
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| virtual Common::Error | saveGameStream (Common::WriteStream *stream, bool isAutosave=false) |
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| virtual bool | canSaveGameStateCurrently (Common::U32String *msg=nullptr) |
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| bool | saveGameDialog () |
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| bool | loadGameDialog () |
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