◆ setGameManager()
void Titanic::CGameView::setGameManager |
( |
CGameManager * |
gameManager | ) |
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◆ postLoad()
void Titanic::CGameView::postLoad |
( |
| ) |
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Called after loading a game has finished
◆ setView()
virtual void Titanic::CGameView::setView |
( |
CViewItem * |
item | ) |
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pure virtual |
◆ createSurface()
void Titanic::CGameView::createSurface |
( |
const CResourceKey & |
key | ) |
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Creates a surface from a specified resource
◆ drawView()
void Titanic::CGameView::drawView |
( |
| ) |
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Draws the background of a view
The documentation for this class was generated from the following file: