ScummVM API documentation
game_view.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef TITANIC_GAME_VIEW_H
23 #define TITANIC_GAME_VIEW_H
24 
25 #include "common/scummsys.h"
26 
27 namespace Titanic {
28 
29 class CMainGameWindow;
30 class CGameManager;
31 class CResourceKey;
32 class CViewItem;
33 class CVideoSurface;
34 class Rect;
35 
36 class CGameView {
37 protected:
38  CGameManager *_gameManager;
39 public:
40  CVideoSurface *_surface;
41 public:
42  CGameView();
43  virtual ~CGameView();
44 
48  void setGameManager(CGameManager *gameManager);
49 
53  void postLoad();
54 
55  virtual void deleteView(int roomNumber, int nodeNumber, int viewNumber);
56 
60  virtual void setView(CViewItem *item) = 0;
61 
62  virtual void draw(const Rect &bounds) = 0;
63 
67  void createSurface(const CResourceKey &key);
68 
72  void drawView();
73 };
74 
75 class CSTGameView: public CGameView {
76 private:
77  CMainGameWindow *_gameWindow;
78 public:
79  CSTGameView(CMainGameWindow *gameWindow);
80 
84  void setView(CViewItem *item) override;
85 
89  void draw(const Rect &bounds) override;
90 };
91 
92 } // End of namespace Titanic
93 
94 #endif /* TITANIC_GAME_VIEW_H */
Definition: resource_key.h:30
void createSurface(const CResourceKey &key)
virtual void setView(CViewItem *item)=0
Definition: game_manager.h:48
Definition: game_view.h:36
Definition: rect.h:35
Definition: arm.h:30
void setGameManager(CGameManager *gameManager)
Definition: video_surface.h:43
Definition: main_game_window.h:42
Definition: game_view.h:75
Definition: view_item.h:32