ScummVM API documentation
game_view.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef TITANIC_GAME_VIEW_H
23#define TITANIC_GAME_VIEW_H
24
25#include "common/scummsys.h"
26
27namespace Titanic {
28
29class CMainGameWindow;
30class CGameManager;
31class CResourceKey;
32class CViewItem;
33class CVideoSurface;
34class Rect;
35
36class CGameView {
37protected:
38 CGameManager *_gameManager;
39public:
40 CVideoSurface *_surface;
41public:
42 CGameView();
43 virtual ~CGameView();
44
48 void setGameManager(CGameManager *gameManager);
49
53 void postLoad();
54
55 virtual void deleteView(int roomNumber, int nodeNumber, int viewNumber);
56
60 virtual void setView(CViewItem *item) = 0;
61
62 virtual void draw(const Rect &bounds) = 0;
63
67 void createSurface(const CResourceKey &key);
68
72 void drawView();
73};
74
75class CSTGameView: public CGameView {
76private:
77 CMainGameWindow *_gameWindow;
78public:
79 CSTGameView(CMainGameWindow *gameWindow);
80
84 void setView(CViewItem *item) override;
85
89 void draw(const Rect &bounds) override;
90};
91
92} // End of namespace Titanic
93
94#endif /* TITANIC_GAME_VIEW_H */
Definition: game_manager.h:48
Definition: game_view.h:36
void createSurface(const CResourceKey &key)
virtual void setView(CViewItem *item)=0
void setGameManager(CGameManager *gameManager)
Definition: main_game_window.h:42
Definition: resource_key.h:30
Definition: game_view.h:75
void draw(const Rect &bounds) override
void setView(CViewItem *item) override
Definition: video_surface.h:43
Definition: view_item.h:32
Definition: rect.h:35