ScummVM API documentation
game_view.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TITANIC_GAME_VIEW_H
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#define TITANIC_GAME_VIEW_H
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#include "common/scummsys.h"
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namespace
Titanic
{
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class
CMainGameWindow;
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class
CGameManager;
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class
CResourceKey;
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class
CViewItem;
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class
CVideoSurface;
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class
Rect;
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class
CGameView
{
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protected
:
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CGameManager
*_gameManager;
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public
:
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CVideoSurface
*_surface;
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public
:
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CGameView
();
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virtual
~
CGameView
();
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void
setGameManager
(
CGameManager
*gameManager);
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void
postLoad
();
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virtual
void
deleteView(
int
roomNumber,
int
nodeNumber,
int
viewNumber);
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virtual
void
setView
(
CViewItem
*item) = 0;
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virtual
void
draw(
const
Rect
&bounds) = 0;
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void
createSurface
(
const
CResourceKey
&key);
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void
drawView
();
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};
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class
CSTGameView
:
public
CGameView
{
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private
:
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CMainGameWindow
*_gameWindow;
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public
:
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CSTGameView
(
CMainGameWindow
*gameWindow);
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void
setView
(
CViewItem
*item)
override
;
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void
draw(
const
Rect
&bounds)
override
;
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};
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}
// End of namespace Titanic
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#endif
/* TITANIC_GAME_VIEW_H */
Titanic::CResourceKey
Definition:
resource_key.h:30
Titanic::CGameView::createSurface
void createSurface(const CResourceKey &key)
Titanic::CGameView::setView
virtual void setView(CViewItem *item)=0
Titanic::CGameManager
Definition:
game_manager.h:48
Titanic::CGameView::drawView
void drawView()
Titanic::CGameView
Definition:
game_view.h:36
Titanic::Rect
Definition:
rect.h:35
Titanic
Definition:
arm.h:30
Titanic::CGameView::setGameManager
void setGameManager(CGameManager *gameManager)
Titanic::CVideoSurface
Definition:
video_surface.h:43
Titanic::CMainGameWindow
Definition:
main_game_window.h:42
Titanic::CSTGameView
Definition:
game_view.h:75
Titanic::CGameView::postLoad
void postLoad()
Titanic::CViewItem
Definition:
view_item.h:32
engines
titanic
game_view.h
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