ScummVM API documentation
combat_dat.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef WORLD_ACTORS_COMBAT_DAT_H
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#define WORLD_ACTORS_COMBAT_DAT_H
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#include "common/stream.h"
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#include "common/str.h"
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namespace
Ultima {
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namespace
Ultima8 {
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class
CombatDat
{
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public
:
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CombatDat
(
Common::SeekableReadStream
&rs);
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~CombatDat
();
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const
Common::String
&getName()
const
{
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return
_name;
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};
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const
uint8 *getData()
const
{
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return
_data;
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}
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uint16 getOffset(
int
block)
const
{
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assert(block <
ARRAYSIZE
(_offsets));
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return
_offsets[block];
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}
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uint16 getDataLen()
const
{
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return
_dataLen;
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}
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private
:
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Common::String
_name;
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uint16 _offsets[4];
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uint8 *_data;
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uint16 _dataLen;
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};
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}
// End of namespace Ultima8
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}
// End of namespace Ultima
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#endif
Common::SeekableReadStream
Definition:
stream.h:745
Common::String
Definition:
str.h:59
Ultima::Ultima8::CombatDat
Definition:
combat_dat.h:41
ARRAYSIZE
#define ARRAYSIZE(x)
Definition:
util.h:114
engines
ultima
ultima8
world
actors
combat_dat.h
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