ScummVM API documentation
combat_dat.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef WORLD_ACTORS_COMBAT_DAT_H
23#define WORLD_ACTORS_COMBAT_DAT_H
24
25#include "common/stream.h"
26
27#include "common/str.h"
28
29namespace Ultima {
30namespace Ultima8 {
31
41class CombatDat {
42public:
44
45 ~CombatDat();
46
47 const Common::String &getName() const {
48 return _name;
49 };
50
51 const uint8 *getData() const {
52 return _data;
53 }
54
55 uint16 getOffset(int block) const {
56 assert(block < ARRAYSIZE(_offsets));
57 return _offsets[block];
58 }
59
60 uint16 getDataLen() const {
61 return _dataLen;
62 }
63
64private:
65 Common::String _name;
66
67 uint16 _offsets[4];
68 uint8 *_data;
69 uint16 _dataLen;
70};
71
72} // End of namespace Ultima8
73} // End of namespace Ultima
74
75#endif
Definition: stream.h:745
Definition: str.h:59
Definition: combat_dat.h:41
#define ARRAYSIZE(x)
Definition: util.h:114