#include <tileanim.h>
Public Member Functions | |
| TileAnimInvertTransform (int xp, int yp, int width, int height) | |
| void | draw (Image *dest, Tile *tile, MapTile &mapTile) override |
| bool | drawsTile () const override |
Additional Inherited Members | |
Static Public Member Functions inherited from Ultima::Ultima4::TileAnimTransform | |
| static TileAnimTransform * | create (const ConfigElement &config) |
| static RGBA * | loadColorFromConf (const ConfigElement &conf) |
Public Attributes inherited from Ultima::Ultima4::TileAnimTransform | |
| int | _random |
A tile animation transformation that turns a piece of the tile upside down. Used for animating the flags on building and ships.