ScummVM API documentation
background.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NEVERHOOD_BACKGROUND_H
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#define NEVERHOOD_BACKGROUND_H
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#include "neverhood/neverhood.h"
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#include "neverhood/entity.h"
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#include "neverhood/graphics.h"
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#include "neverhood/resource.h"
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namespace
Neverhood
{
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class
Background
:
public
Entity
{
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public
:
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Background
(
NeverhoodEngine
*vm,
int
objectPriority);
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Background
(
NeverhoodEngine
*vm, uint32 fileHash,
int
objectPriority,
int
surfacePriority);
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Common::SharedPtr<BaseSurface>
getSurface() {
return
_surface; }
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void
createSurface(
int
surfacePriority, int16 width, int16 height);
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void
load(uint32 fileHash);
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SpriteResource
& getSpriteResource() {
return
_spriteResource; }
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protected
:
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Common::SharedPtr<BaseSurface>
_surface;
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SpriteResource
_spriteResource;
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};
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}
// End of namespace Neverhood
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#endif
/* NEVERHOOD_BACKGROUND_H */
Neverhood
Definition:
background.h:30
Neverhood::NeverhoodEngine
Definition:
neverhood.h:60
Neverhood::SpriteResource
Definition:
resource.h:51
Neverhood::Background
Definition:
background.h:32
Neverhood::Entity
Definition:
entity.h:77
Common::SharedPtr
Definition:
ptr.h:159
engines
neverhood
background.h
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