ScummVM API documentation
background.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef NEVERHOOD_BACKGROUND_H
23 #define NEVERHOOD_BACKGROUND_H
24 
25 #include "neverhood/neverhood.h"
26 #include "neverhood/entity.h"
27 #include "neverhood/graphics.h"
28 #include "neverhood/resource.h"
29 
30 namespace Neverhood {
31 
32 class Background : public Entity {
33 public:
34  Background(NeverhoodEngine *vm, int objectPriority);
35  Background(NeverhoodEngine *vm, uint32 fileHash, int objectPriority, int surfacePriority);
36  Common::SharedPtr<BaseSurface> getSurface() { return _surface; }
37  void createSurface(int surfacePriority, int16 width, int16 height);
38  void load(uint32 fileHash);
39  SpriteResource& getSpriteResource() { return _spriteResource; }
40 protected:
42  SpriteResource _spriteResource;
43 };
44 
45 } // End of namespace Neverhood
46 
47 #endif /* NEVERHOOD_BACKGROUND_H */
Definition: background.h:30
Definition: neverhood.h:60
Definition: resource.h:51
Definition: background.h:32
Definition: entity.h:77
Definition: ptr.h:159