ScummVM API documentation
background.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef NEVERHOOD_BACKGROUND_H
23#define NEVERHOOD_BACKGROUND_H
24
25#include "neverhood/neverhood.h"
26#include "neverhood/entity.h"
27#include "neverhood/graphics.h"
28#include "neverhood/resource.h"
29
30namespace Neverhood {
31
32class Background : public Entity {
33public:
34 Background(NeverhoodEngine *vm, int objectPriority);
35 Background(NeverhoodEngine *vm, uint32 fileHash, int objectPriority, int surfacePriority);
36 Common::SharedPtr<BaseSurface> getSurface() { return _surface; }
37 void createSurface(int surfacePriority, int16 width, int16 height);
38 void load(uint32 fileHash);
39 SpriteResource& getSpriteResource() { return _spriteResource; }
40protected:
42 SpriteResource _spriteResource;
43};
44
45} // End of namespace Neverhood
46
47#endif /* NEVERHOOD_BACKGROUND_H */
Definition: ptr.h:159
Definition: background.h:32
Definition: entity.h:77
Definition: neverhood.h:69
Definition: resource.h:51