25#include "common/random.h"
26#include "engines/engine.h"
27#include "ultima/detection.h"
uint getRandomNumber(uint max)
EngineFeature
Definition: engine.h:282
Definition: dialogueloader.h:50
Definition: game_controller.h:45
Definition: maploader.h:128
Definition: moongate.h:31
Definition: conversation.h:54
Definition: tileset.h:117
Definition: tileset.h:143
Common::Error loadGameStream(Common::SeekableReadStream *stream) override
void setToJourneyOnwards()
bool canSaveGameStateCurrently(Common::U32String *msg=nullptr) override
bool hasFeature(EngineFeature f) const override
Common::Error saveGameStream(Common::WriteStream *stream, bool isAutosave=false) override
uint getRandomNumber(uint maxVal)
Definition: ultima4.h:114
bool isDataRequired(Common::Path &folder, int &majorVersion, int &minorVersion)
Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave=false) override
Common::Error run() override
bool canLoadGameStateCurrently(Common::U32String *msg=nullptr) override
Definition: ios7_game_controller.h:31
Definition: atari-screen.h:58
Definition: savegame.h:270
Definition: detection.h:65