25 #include "common/random.h" 26 #include "engines/engine.h" 27 #include "ultima/detection.h" 28 #include "ultima/shared/std/containers.h" 38 class DialogueLoaders;
Definition: maploader.h:129
Definition: savegame.h:270
EngineFeature
Definition: engine.h:260
Definition: game_controller.h:44
Definition: tileset.h:143
Common::Error loadGameStream(Common::SeekableReadStream *stream) override
Definition: conversation.h:55
bool canLoadGameStateCurrently(Common::U32String *msg=nullptr) override
uint getRandomNumber(uint max)
Definition: atari-screen.h:58
Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave=false) override
Definition: detection.h:65
Definition: dialogueloader.h:50
Definition: detection.h:27
Definition: ios7_game_controller.h:29
Common::Error saveGameStream(Common::WriteStream *stream, bool isAutosave=false) override
bool canSaveGameStateCurrently(Common::U32String *msg=nullptr) override
Common::Error run() override
bool hasFeature(EngineFeature f) const override
uint getRandomNumber(uint maxVal)
Definition: ultima4.h:115
void setToJourneyOnwards()
bool isDataRequired(Common::Path &folder, int &majorVersion, int &minorVersion)
Definition: tileset.h:117
Definition: moongate.h:31