ScummVM API documentation
Agi::WinnieEngine Member List

This is the complete list of members for Agi::WinnieEngine, including all inherited members.

_activeEnhancements (defined in Engine)Engineprotected
_debug (defined in Agi::AgiBase)Agi::AgiBase
_eventManEngineprotected
_font (defined in Agi::AgiBase)Agi::AgiBase
_game (defined in Agi::AgiBase)Agi::AgiBase
_gameDescription (defined in Agi::AgiBase)Agi::AgiBase
_gameFeatures (defined in Agi::AgiBase)Agi::AgiBase
_gameVersion (defined in Agi::AgiBase)Agi::AgiBase
_gfx (defined in Agi::AgiBase)Agi::AgiBase
_mainMenuDialogEngineprotected
_mixerEngine
_mouse (defined in Agi::AgiBase)Agi::AgiBase
_noSaveLoadAllowed (defined in Agi::AgiBase)Agi::AgiBase
_picture (defined in Agi::PreAgiEngine)Agi::PreAgiEngineprotected
_renderMode (defined in Agi::AgiBase)Agi::AgiBase
_rnd (defined in Agi::AgiBase)Agi::AgiBase
_saveFileManEngineprotected
_sound (defined in Agi::AgiBase)Agi::AgiBase
_soundemu (defined in Agi::AgiBase)Agi::AgiBase
_systemEngine
_targetNameEngineprotected
_timerEngineprotected
_words (defined in Agi::AgiBase)Agi::AgiBase
AgiBase(OSystem *syst, const AGIGameDescription *gameDesc) (defined in Agi::AgiBase)Agi::AgiBase
applyGameSettings()Engineinlinevirtual
canLoadGameStateCurrently(Common::U32String *msg=nullptr) overrideAgi::AgiBasevirtual
canSaveAutosaveCurrently()Engineinlinevirtual
canSaveGameStateCurrently(Common::U32String *msg=nullptr) overrideAgi::AgiBasevirtual
clearGfxScreen(int attr) (defined in Agi::PreAgiEngine)Agi::PreAgiEngineprotected
clearImageStack() override (defined in Agi::PreAgiEngine)Agi::PreAgiEngineinlineprotectedvirtual
clearKeyQueue() override (defined in Agi::PreAgiEngine)Agi::PreAgiEngineinlineprotectedvirtual
clearRow(int row) (defined in Agi::PreAgiEngine)Agi::PreAgiEngineprotected
clearScreen(int attr, bool overrideDefault=true) (defined in Agi::PreAgiEngine)Agi::PreAgiEngineprotected
clearTextArea() (defined in Agi::PreAgiEngine)Agi::PreAgiEngineprotected
cycleInnerLoopActive(int16 loopType) (defined in Agi::AgiBase)Agi::AgiBaseinline
cycleInnerLoopInactive() (defined in Agi::AgiBase)Agi::AgiBaseinline
cycleInnerLoopIsActive() (defined in Agi::AgiBase)Agi::AgiBaseinline
debugCurRoom() (defined in Agi::WinnieEngine)Agi::WinnieEngine
defaultSyncSoundSettings()Engineprotected
drawStr(int row, int col, int attr, const char *buffer) (defined in Agi::PreAgiEngine)Agi::PreAgiEngineprotected
Engine(OSystem *syst)Engine
EngineFeature enum nameEngine
enhancementEnabled(int32 cls) (defined in Engine)Engine
errorString(const char *buf_input, char *buf_output, int buf_output_size)Enginevirtual
errorUnsupportedGame(Common::String extraMsg)Enginestatic
existExtractedCDAudioFiles(uint track=1)Engine
flipFlag(int16 flagNr) (defined in Agi::AgiBase)Agi::AgiBase
flipMute()Enginevirtual
getAutosaveSlot() constEngineinlinevirtual
getDebugger() finalEngineinlinevirtual
getDiskName(uint16 id) (defined in Agi::AgiBase)Agi::AgiBase
getEventManager()Engineinline
getFeatures() const (defined in Agi::AgiBase)Agi::AgiBase
getFlag(int16 flagNr) (defined in Agi::AgiBase)Agi::AgiBase
getFontData() (defined in Agi::AgiBase)Agi::AgiBase
getGameId() const (defined in Agi::PreAgiEngine)Agi::PreAgiEngineinlineprotected
getGameID() const (defined in Agi::AgiBase)Agi::AgiBase
getGameMD5() const (defined in Agi::AgiBase)Agi::AgiBase
getGameType() const (defined in Agi::AgiBase)Agi::AgiBase
getKeypress() override (defined in Agi::PreAgiEngine)Agi::PreAgiEngineinlineprotectedvirtual
getLanguage() const (defined in Agi::AgiBase)Agi::AgiBase
getMetaEngine() constEngineinline
getOrCreateDebugger()Engine
getPlatform() const (defined in Agi::AgiBase)Agi::AgiBase
getSaveFileMan() (defined in Agi::PreAgiEngine)Agi::PreAgiEngineinlineprotected
getSaveFileManager()Engineinline
getSaveStateName(int slot) constEngineinlinevirtual
getSelection(SelectionTypes type) (defined in Agi::PreAgiEngine)Agi::PreAgiEngineprotected
getTargetName() const (defined in Agi::PreAgiEngine)Agi::PreAgiEngineinlineprotected
getTimerManager()Engineinline
getTotalPlayTime() constEngine
getVersion() const (defined in Agi::AgiBase)Agi::AgiBase
getWhite() const (defined in Agi::PreAgiEngine)Agi::PreAgiEngineprotected
go() override (defined in Agi::WinnieEngine)Agi::WinnieEnginevirtual
handleAutoSave()Engine
hasFeature(EngineFeature f) const overrideAgi::AgiBaseprotectedvirtual
init() (defined in Agi::WinnieEngine)Agi::WinnieEngine
initFeatures() (defined in Agi::AgiBase)Agi::AgiBase
initialize() override (defined in Agi::PreAgiEngine)Agi::PreAgiEngineprotectedvirtual
initializePath(const Common::FSNode &gamePath)Enginevirtual
initRenderMode() (defined in Agi::AgiBase)Agi::AgiBaseprotected
initVersion() (defined in Agi::AgiBase)Agi::AgiBase
isDataAndCDAudioReadFromSameCD()Engine
isKeypress() override (defined in Agi::PreAgiEngine)Agi::PreAgiEngineinlineprotectedvirtual
isLanguageRTL() const (defined in Agi::AgiBase)Agi::AgiBase
isPaused() constEngineinline
kSupportsArbitraryResolutions enum valueEngine
kSupportsChangingOptionsDuringRuntime enum valueEngine
kSupportsHelp enum valueEngine
kSupportsLoadingDuringRuntime enum valueEngine
kSupportsQuitDialogOverride enum valueEngine
kSupportsReturnToLauncher enum valueEngine
kSupportsSavingDuringRuntime enum valueEngine
kSupportsSubtitleOptions enum valueEngine
loadGame(const Common::String &fileName, bool checkId=true) (defined in Agi::PreAgiEngine)Agi::PreAgiEngineinlineprotected
loadGameDialog()Engine
loadGameState(int slot)Enginevirtual
loadGameStream(Common::SeekableReadStream *stream)Enginevirtual
openMainMenuDialog()Engine
pauseEngine()Engine
pauseEngineIntern(bool pause)Engineprotectedvirtual
playSpeakerNote(int16 frequency, int32 length, WaitOptions options) (defined in Agi::PreAgiEngine)Agi::PreAgiEngineprotected
PreAgiEngine(OSystem *syst, const AGIGameDescription *gameDesc) (defined in Agi::PreAgiEngine)Agi::PreAgiEngineprotected
printStr(const char *szMsg) (defined in Agi::PreAgiEngine)Agi::PreAgiEngineprotected
printStrXOR(char *szMsg) (defined in Agi::PreAgiEngine)Agi::PreAgiEngineprotected
promptIsEnabled() (defined in Agi::AgiBase)Agi::AgiBaseinlinevirtual
quitGame()Enginestatic
recordImageStackCall(uint8 type, int16 p1, int16 p2, int16 p3, int16 p4, int16 p5, int16 p6, int16 p7) override (defined in Agi::PreAgiEngine)Agi::PreAgiEngineinlineprotectedvirtual
releaseImageStack() override (defined in Agi::PreAgiEngine)Agi::PreAgiEngineinlineprotectedvirtual
replayImageStackCall(uint8 type, int16 p1, int16 p2, int16 p3, int16 p4, int16 p5, int16 p6, int16 p7) override (defined in Agi::PreAgiEngine)Agi::PreAgiEngineinlineprotectedvirtual
rnd(int max) (defined in Agi::PreAgiEngine)Agi::PreAgiEngineprotected
run() overrideAgi::AgiBaseinlineprotectedvirtual
runDialog(GUI::Dialog &dialog)Engineprotectedvirtual
saveAutosaveIfEnabled()Engine
saveGame(const Common::String &fileName, const Common::String &saveName) (defined in Agi::PreAgiEngine)Agi::PreAgiEngineinlineprotected
saveGameDialog()Engine
saveGameState(int slot, const Common::String &desc, bool isAutosave=false)Enginevirtual
saveGameStream(Common::WriteStream *stream, bool isAutosave=false)Enginevirtual
setDebugger(GUI::Debugger *debugger)Engineinline
setDefaultTextColor(int attr) (defined in Agi::PreAgiEngine)Agi::PreAgiEngineinlineprotected
setFlag(int16 flagNr, bool newState) (defined in Agi::AgiBase)Agi::AgiBase
setFlagOrVar(int16 flagNr, bool newState)Agi::AgiBase
setGameToLoadSlot(int slot)Engine
setMetaEngine(MetaEngine *metaEngine)Engineinline
setTotalPlayTime(uint32 time=0)Engine
shouldQuit()Enginestatic
syncSoundSettings()Enginevirtual
wait(uint32 delay, WaitOptions options=kWaitProcessEvents) (defined in Agi::PreAgiEngine)Agi::PreAgiEngineprotected
warnMissingExtractedCDAudio()Engine
warnUserAboutUnsupportedGame(Common::String msg=Common::String())Enginestatic
WinnieEngine(OSystem *syst, const AGIGameDescription *gameDesc) (defined in Agi::WinnieEngine)Agi::WinnieEngine
XOR80(char *buffer) (defined in Agi::PreAgiEngine)Agi::PreAgiEngineprotectedstatic
~AgiBase() override (defined in Agi::AgiBase)Agi::AgiBase
~Engine()Enginevirtual
~PreAgiEngine() override (defined in Agi::PreAgiEngine)Agi::PreAgiEngineprotected
~WinnieEngine() override (defined in Agi::WinnieEngine)Agi::WinnieEngine