This is the complete list of members for Agi::WinnieEngine, including all inherited members.
_activeEnhancements (defined in Engine) | Engine | protected |
_debug (defined in Agi::AgiBase) | Agi::AgiBase | |
_eventMan | Engine | protected |
_font (defined in Agi::AgiBase) | Agi::AgiBase | |
_game (defined in Agi::AgiBase) | Agi::AgiBase | |
_gameDescription (defined in Agi::AgiBase) | Agi::AgiBase | |
_gameFeatures (defined in Agi::AgiBase) | Agi::AgiBase | |
_gameVersion (defined in Agi::AgiBase) | Agi::AgiBase | |
_gfx (defined in Agi::AgiBase) | Agi::AgiBase | |
_mainMenuDialog | Engine | protected |
_mixer | Engine | |
_mouse (defined in Agi::AgiBase) | Agi::AgiBase | |
_noSaveLoadAllowed (defined in Agi::AgiBase) | Agi::AgiBase | |
_picture (defined in Agi::PreAgiEngine) | Agi::PreAgiEngine | protected |
_renderMode (defined in Agi::AgiBase) | Agi::AgiBase | |
_rnd (defined in Agi::AgiBase) | Agi::AgiBase | |
_saveFileMan | Engine | protected |
_sound (defined in Agi::AgiBase) | Agi::AgiBase | |
_soundemu (defined in Agi::AgiBase) | Agi::AgiBase | |
_system | Engine | |
_targetName | Engine | protected |
_timer | Engine | protected |
_words (defined in Agi::AgiBase) | Agi::AgiBase | |
AgiBase(OSystem *syst, const AGIGameDescription *gameDesc) (defined in Agi::AgiBase) | Agi::AgiBase | |
applyGameSettings() | Engine | inlinevirtual |
canLoadGameStateCurrently(Common::U32String *msg=nullptr) override | Agi::AgiBase | virtual |
canSaveAutosaveCurrently() | Engine | inlinevirtual |
canSaveGameStateCurrently(Common::U32String *msg=nullptr) override | Agi::AgiBase | virtual |
clearGfxScreen(int attr) (defined in Agi::PreAgiEngine) | Agi::PreAgiEngine | protected |
clearImageStack() override (defined in Agi::PreAgiEngine) | Agi::PreAgiEngine | inlineprotectedvirtual |
clearKeyQueue() override (defined in Agi::PreAgiEngine) | Agi::PreAgiEngine | inlineprotectedvirtual |
clearRow(int row) (defined in Agi::PreAgiEngine) | Agi::PreAgiEngine | protected |
clearScreen(int attr, bool overrideDefault=true) (defined in Agi::PreAgiEngine) | Agi::PreAgiEngine | protected |
clearTextArea() (defined in Agi::PreAgiEngine) | Agi::PreAgiEngine | protected |
cycleInnerLoopActive(int16 loopType) (defined in Agi::AgiBase) | Agi::AgiBase | inline |
cycleInnerLoopInactive() (defined in Agi::AgiBase) | Agi::AgiBase | inline |
cycleInnerLoopIsActive() (defined in Agi::AgiBase) | Agi::AgiBase | inline |
debugCurRoom() (defined in Agi::WinnieEngine) | Agi::WinnieEngine | |
defaultSyncSoundSettings() | Engine | protected |
drawStr(int row, int col, int attr, const char *buffer) (defined in Agi::PreAgiEngine) | Agi::PreAgiEngine | protected |
drawStrMiddle(int row, int attr, const char *buffer) (defined in Agi::PreAgiEngine) | Agi::PreAgiEngine | protected |
Engine(OSystem *syst) | Engine | |
EngineFeature enum name | Engine | |
enhancementEnabled(int32 cls) (defined in Engine) | Engine | |
errorString(const char *buf_input, char *buf_output, int buf_output_size) | Engine | virtual |
errorUnsupportedGame(Common::String extraMsg) | Engine | static |
existExtractedCDAudioFiles(uint track=1) | Engine | |
flipFlag(int16 flagNr) (defined in Agi::AgiBase) | Agi::AgiBase | |
flipMute() | Engine | virtual |
getAutosaveSlot() const | Engine | inlinevirtual |
getDebugger() final | Engine | inlinevirtual |
getDiskName(uint16 id) (defined in Agi::AgiBase) | Agi::AgiBase | |
getEventManager() | Engine | inline |
getFeatures() const (defined in Agi::AgiBase) | Agi::AgiBase | |
getFlag(int16 flagNr) (defined in Agi::AgiBase) | Agi::AgiBase | |
getFontData() (defined in Agi::AgiBase) | Agi::AgiBase | |
getGameId() (defined in Agi::PreAgiEngine) | Agi::PreAgiEngine | inlineprotected |
getGameID() const (defined in Agi::AgiBase) | Agi::AgiBase | |
getGameMD5() const (defined in Agi::AgiBase) | Agi::AgiBase | |
getGameType() const (defined in Agi::AgiBase) | Agi::AgiBase | |
getKeypress() override (defined in Agi::PreAgiEngine) | Agi::PreAgiEngine | inlineprotectedvirtual |
getLanguage() const (defined in Agi::AgiBase) | Agi::AgiBase | |
getMetaEngine() const | Engine | inline |
getOrCreateDebugger() | Engine | |
getPlatform() const (defined in Agi::AgiBase) | Agi::AgiBase | |
getSaveFileMan() (defined in Agi::PreAgiEngine) | Agi::PreAgiEngine | inlineprotected |
getSaveFileManager() | Engine | inline |
getSaveStateName(int slot) const | Engine | inlinevirtual |
getSelection(SelectionTypes type) (defined in Agi::PreAgiEngine) | Agi::PreAgiEngine | protected |
getTargetName() (defined in Agi::PreAgiEngine) | Agi::PreAgiEngine | inlineprotected |
getTimerManager() | Engine | inline |
getTotalPlayTime() const | Engine | |
getVersion() const (defined in Agi::AgiBase) | Agi::AgiBase | |
go() override (defined in Agi::WinnieEngine) | Agi::WinnieEngine | virtual |
handleAutoSave() | Engine | |
hasFeature(EngineFeature f) const override | Agi::AgiBase | protectedvirtual |
init() (defined in Agi::WinnieEngine) | Agi::WinnieEngine | |
initFeatures() (defined in Agi::AgiBase) | Agi::AgiBase | |
initialize() override (defined in Agi::PreAgiEngine) | Agi::PreAgiEngine | protectedvirtual |
initializePath(const Common::FSNode &gamePath) | Engine | virtual |
initRenderMode() (defined in Agi::AgiBase) | Agi::AgiBase | protected |
initVersion() (defined in Agi::AgiBase) | Agi::AgiBase | |
isDataAndCDAudioReadFromSameCD() | Engine | |
isKeypress() override (defined in Agi::PreAgiEngine) | Agi::PreAgiEngine | inlineprotectedvirtual |
isLanguageRTL() const (defined in Agi::AgiBase) | Agi::AgiBase | |
isPaused() const | Engine | inline |
kSupportsArbitraryResolutions enum value | Engine | |
kSupportsChangingOptionsDuringRuntime enum value | Engine | |
kSupportsHelp enum value | Engine | |
kSupportsLoadingDuringRuntime enum value | Engine | |
kSupportsQuitDialogOverride enum value | Engine | |
kSupportsReturnToLauncher enum value | Engine | |
kSupportsSavingDuringRuntime enum value | Engine | |
kSupportsSubtitleOptions enum value | Engine | |
loadGame(const Common::String &fileName, bool checkId=true) (defined in Agi::PreAgiEngine) | Agi::PreAgiEngine | inlineprotected |
loadGameDialog() | Engine | |
loadGameState(int slot) | Engine | virtual |
loadGameStream(Common::SeekableReadStream *stream) | Engine | virtual |
openMainMenuDialog() | Engine | |
pauseEngine() | Engine | |
pauseEngineIntern(bool pause) | Engine | protectedvirtual |
playNote(int16 frequency, int32 length) (defined in Agi::PreAgiEngine) | Agi::PreAgiEngine | protected |
pollTimer() (defined in Agi::PreAgiEngine) | Agi::PreAgiEngine | inlineprotected |
PreAgiEngine(OSystem *syst, const AGIGameDescription *gameDesc) (defined in Agi::PreAgiEngine) | Agi::PreAgiEngine | protected |
printStr(const char *szMsg) (defined in Agi::PreAgiEngine) | Agi::PreAgiEngine | protected |
printStrXOR(char *szMsg) (defined in Agi::PreAgiEngine) | Agi::PreAgiEngine | protected |
promptIsEnabled() (defined in Agi::AgiBase) | Agi::AgiBase | inlinevirtual |
quitGame() | Engine | static |
recordImageStackCall(uint8 type, int16 p1, int16 p2, int16 p3, int16 p4, int16 p5, int16 p6, int16 p7) override (defined in Agi::PreAgiEngine) | Agi::PreAgiEngine | inlineprotectedvirtual |
releaseImageStack() override (defined in Agi::PreAgiEngine) | Agi::PreAgiEngine | inlineprotectedvirtual |
replayImageStackCall(uint8 type, int16 p1, int16 p2, int16 p3, int16 p4, int16 p5, int16 p6, int16 p7) override (defined in Agi::PreAgiEngine) | Agi::PreAgiEngine | inlineprotectedvirtual |
rnd(int hi) (defined in Agi::PreAgiEngine) | Agi::PreAgiEngine | protected |
run() override | Agi::AgiBase | inlineprotectedvirtual |
runDialog(GUI::Dialog &dialog) | Engine | protectedvirtual |
saveAutosaveIfEnabled() | Engine | |
saveGame(const Common::String &fileName, const Common::String &saveName) (defined in Agi::PreAgiEngine) | Agi::PreAgiEngine | inlineprotected |
saveGameDialog() | Engine | |
saveGameState(int slot, const Common::String &desc, bool isAutosave=false) | Engine | virtual |
saveGameStream(Common::WriteStream *stream, bool isAutosave=false) | Engine | virtual |
setDebugger(GUI::Debugger *debugger) | Engine | inline |
setDefaultTextColor(int attr) (defined in Agi::PreAgiEngine) | Agi::PreAgiEngine | inlineprotected |
setFlag(int16 flagNr, bool newState) (defined in Agi::AgiBase) | Agi::AgiBase | |
setFlagOrVar(int16 flagNr, bool newState) | Agi::AgiBase | |
setGameToLoadSlot(int slot) | Engine | |
setMetaEngine(MetaEngine *metaEngine) | Engine | inline |
setTotalPlayTime(uint32 time=0) | Engine | |
shouldQuit() | Engine | static |
syncSoundSettings() | Engine | virtual |
waitForTimer(int msec_delay) (defined in Agi::PreAgiEngine) | Agi::PreAgiEngine | protected |
warnMissingExtractedCDAudio() | Engine | |
warnUserAboutUnsupportedGame(Common::String msg=Common::String()) | Engine | static |
WinnieEngine(OSystem *syst, const AGIGameDescription *gameDesc) (defined in Agi::WinnieEngine) | Agi::WinnieEngine | |
XOR80(char *buffer) (defined in Agi::PreAgiEngine) | Agi::PreAgiEngine | protected |
~AgiBase() override (defined in Agi::AgiBase) | Agi::AgiBase | |
~Engine() | Engine | virtual |
~PreAgiEngine() override (defined in Agi::PreAgiEngine) | Agi::PreAgiEngine | protected |
~WinnieEngine() override (defined in Agi::WinnieEngine) | Agi::WinnieEngine |