|
void | initialize () override |
|
int | getKeypress () override |
|
bool | isKeypress () override |
|
void | clearKeyQueue () override |
|
| PreAgiEngine (OSystem *syst, const AGIGameDescription *gameDesc) |
|
int | getGameId () const |
|
void | clearImageStack () override |
|
void | recordImageStackCall (uint8 type, int16 p1, int16 p2, int16 p3, int16 p4, int16 p5, int16 p6, int16 p7) override |
|
void | replayImageStackCall (uint8 type, int16 p1, int16 p2, int16 p3, int16 p4, int16 p5, int16 p6, int16 p7) override |
|
void | releaseImageStack () override |
|
int | saveGame (const Common::String &fileName, const Common::String &saveName) |
|
int | loadGame (const Common::String &fileName, bool checkId=true) |
|
Common::String | getTargetName () const |
|
void | clearScreen (int attr, bool overrideDefault=true) |
|
void | clearGfxScreen (int attr) |
|
void | setDefaultTextColor (int attr) |
|
byte | getWhite () const |
|
int | getSelection (SelectionTypes type) |
|
int | rnd (int max) |
|
void | drawStr (int row, int col, int attr, const char *buffer) |
|
void | clearTextArea () |
|
void | clearRow (int row) |
|
void | printStr (const char *szMsg) |
|
void | printStrXOR (char *szMsg) |
|
Common::SaveFileManager * | getSaveFileMan () |
|
bool | playSpeakerNote (int16 frequency, int32 length, WaitOptions options) |
|
bool | wait (uint32 delay, WaitOptions options=kWaitProcessEvents) |
|
Common::Error | init () |
|
virtual Common::Error | go ()=0 |
|
Common::Error | run () override |
|
bool | hasFeature (EngineFeature f) const override |
|
void | initRenderMode () |
|
virtual int | runDialog (GUI::Dialog &dialog) |
|
void | defaultSyncSoundSettings () |
|
virtual void | pauseEngineIntern (bool pause) |
|
|
enum | EngineFeature {
kSupportsSubtitleOptions,
kSupportsReturnToLauncher,
kSupportsLoadingDuringRuntime,
kSupportsSavingDuringRuntime,
kSupportsChangingOptionsDuringRuntime,
kSupportsArbitraryResolutions,
kSupportsHelp,
kSupportsQuitDialogOverride
} |
|
virtual bool | promptIsEnabled () |
|
| AgiBase (OSystem *syst, const AGIGameDescription *gameDesc) |
|
bool | getFlag (int16 flagNr) |
|
void | setFlag (int16 flagNr, bool newState) |
|
void | flipFlag (int16 flagNr) |
|
void | setFlagOrVar (int16 flagNr, bool newState) |
|
uint32 | getGameID () const |
|
uint32 | getFeatures () const |
|
uint16 | getVersion () const |
|
uint16 | getGameType () const |
|
Common::Language | getLanguage () const |
|
bool | isLanguageRTL () const |
|
Common::Platform | getPlatform () const |
|
const char * | getGameMD5 () const |
|
void | initFeatures () |
|
void | initVersion () |
|
const char * | getDiskName (uint16 id) |
|
bool | canLoadGameStateCurrently (Common::U32String *msg=nullptr) override |
|
bool | canSaveGameStateCurrently (Common::U32String *msg=nullptr) override |
|
const byte * | getFontData () |
|
void | cycleInnerLoopActive (int16 loopType) |
|
void | cycleInnerLoopInactive () |
|
bool | cycleInnerLoopIsActive () |
|
MetaEngine * | getMetaEngine () const |
|
void | setMetaEngine (MetaEngine *metaEngine) |
|
PauseToken | pauseEngine () |
|
bool | isPaused () const |
|
void | openMainMenuDialog () |
|
uint32 | getTotalPlayTime () const |
|
void | setTotalPlayTime (uint32 time=0) |
|
Common::TimerManager * | getTimerManager () |
|
Common::EventManager * | getEventManager () |
|
Common::SaveFileManager * | getSaveFileManager () |
|
bool | existExtractedCDAudioFiles (uint track=1) |
|
bool | isDataAndCDAudioReadFromSameCD () |
|
void | warnMissingExtractedCDAudio () |
|
void | handleAutoSave () |
|
void | saveAutosaveIfEnabled () |
|
virtual bool | canSaveAutosaveCurrently () |
|
virtual int | getAutosaveSlot () const |
|
| Engine (OSystem *syst) |
|
virtual | ~Engine () |
|
virtual void | initializePath (const Common::FSNode &gamePath) |
|
virtual void | errorString (const char *buf_input, char *buf_output, int buf_output_size) |
|
virtual GUI::Debugger * | getDebugger () final |
|
void | setDebugger (GUI::Debugger *debugger) |
|
GUI::Debugger * | getOrCreateDebugger () |
|
bool | enhancementEnabled (int32 cls) |
|
virtual void | syncSoundSettings () |
|
virtual void | applyGameSettings () |
|
virtual void | flipMute () |
|
virtual Common::String | getSaveStateName (int slot) const |
|
virtual Common::Error | loadGameState (int slot) |
|
virtual Common::Error | loadGameStream (Common::SeekableReadStream *stream) |
|
void | setGameToLoadSlot (int slot) |
|
virtual Common::Error | saveGameState (int slot, const Common::String &desc, bool isAutosave=false) |
|
virtual Common::Error | saveGameStream (Common::WriteStream *stream, bool isAutosave=false) |
|
bool | saveGameDialog () |
|
bool | loadGameDialog () |
|
static void | quitGame () |
|
static bool | shouldQuit () |
|
static bool | warnUserAboutUnsupportedGame (Common::String msg=Common::String()) |
|
static void | errorUnsupportedGame (Common::String extraMsg) |
|
Words * | _words |
|
GfxFont * | _font |
|
GfxMgr * | _gfx |
|
Common::RenderMode | _renderMode |
|
AgiDebug | _debug |
|
AgiGame | _game |
|
Common::RandomSource * | _rnd |
|
SoundMgr * | _sound |
|
Mouse | _mouse |
|
bool | _noSaveLoadAllowed |
|
int | _soundemu |
|
const AGIGameDescription * | _gameDescription |
|
uint32 | _gameFeatures |
|
uint16 | _gameVersion |
|
OSystem * | _system |
|
Audio::Mixer * | _mixer |
|