28 #ifndef WINTERMUTE_BASE_NAMED_OBJECT_H 29 #define WINTERMUTE_BASE_NAMED_OBJECT_H 32 #include "engines/wintermute/base/base.h" 45 void setName(
const char *name);
Definition: base_game.h:75
Definition: base_named_object.h:36
Definition: achievements_tables.h:27