ScummVM API documentation
base_named_object.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * This file is based on WME Lite.
24 * http://dead-code.org/redir.php?target=wmelite
25 * Copyright (c) 2011 Jan Nedoma
26 */
27
28#ifndef WINTERMUTE_BASE_NAMED_OBJECT_H
29#define WINTERMUTE_BASE_NAMED_OBJECT_H
30
31
32#include "engines/wintermute/base/base.h"
33
34namespace Wintermute {
35
36class BaseNamedObject : public BaseClass {
37public:
38
41 ~BaseNamedObject() override;
42 BaseNamedObject(TDynamicConstructor, TDynamicConstructor);
43
44 char *_name;
45 void setName(const char *name);
46};
47
48} // End of namespace Wintermute
49
50#endif
Definition: base.h:43
Definition: base_game.h:79
Definition: base_named_object.h:36