ScummVM API documentation
Material_DiffuseSpec.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_MATERIAL_DIFFUSE_SPEC_H
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#define HPL_MATERIAL_DIFFUSE_SPEC_H
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#include "hpl1/engine/graphics/Material_BaseLight.h"
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namespace
hpl
{
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class
cMaterial_DiffuseSpec
:
public
iMaterial_BaseLight
{
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public
:
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cMaterial_DiffuseSpec
(
const
tString
&asName,
iLowLevelGraphics
*apLowLevelGraphics,
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cImageManager
*apImageManager,
cTextureManager
*apTextureManager,
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cRenderer2D
*apRenderer,
cGpuProgramManager
*apProgramManager,
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eMaterialPicture aPicture,
cRenderer3D
*apRenderer3D);
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~
cMaterial_DiffuseSpec
();
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private
:
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};
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class
cMaterialType_DiffuseSpec
:
public
iMaterialType
{
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public
:
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bool
IsCorrect(
tString
asName) {
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return
cString::ToLowerCase
(asName) ==
"diffusespecular"
;
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}
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iMaterial
*Create(
const
tString
&asName,
iLowLevelGraphics
*apLowLevelGraphics,
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cImageManager
*apImageManager,
cTextureManager
*apTextureManager,
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cRenderer2D
*apRenderer,
cGpuProgramManager
*apProgramManager,
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eMaterialPicture aPicture,
cRenderer3D
*apRenderer3D);
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};
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}
// namespace hpl
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#endif // HPL_MATERIAL_DIFFUSE_SPEC_H
hpl
Definition:
AI.h:36
hpl::iMaterialType
Definition:
Material.h:390
Common::String
Definition:
str.h:59
hpl::cString::ToLowerCase
static tString ToLowerCase(tString aString)
hpl::cGpuProgramManager
Definition:
GpuProgramManager.h:39
hpl::cMaterialType_DiffuseSpec
Definition:
Material_DiffuseSpec.h:46
hpl::iMaterial_BaseLight
Definition:
Material_BaseLight.h:52
hpl::cRenderer2D
Definition:
Renderer2D.h:79
hpl::cRenderer3D
Definition:
Renderer3D.h:139
hpl::cMaterial_DiffuseSpec
Definition:
Material_DiffuseSpec.h:35
hpl::cTextureManager
Definition:
TextureManager.h:47
hpl::cImageManager
Definition:
ImageManager.h:48
hpl::iMaterial
Definition:
Material.h:203
hpl::iLowLevelGraphics
Definition:
LowLevelGraphics.h:200
engines
hpl1
engine
graphics
Material_DiffuseSpec.h
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