ScummVM API documentation
Material_DiffuseSpec.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * Copyright (C) 2006-2010 - Frictional Games
24 *
25 * This file is part of HPL1 Engine.
26 */
27
28#ifndef HPL_MATERIAL_DIFFUSE_SPEC_H
29#define HPL_MATERIAL_DIFFUSE_SPEC_H
30
31#include "hpl1/engine/graphics/Material_BaseLight.h"
32
33namespace hpl {
34
36public:
37 cMaterial_DiffuseSpec(const tString &asName, iLowLevelGraphics *apLowLevelGraphics,
38 cImageManager *apImageManager, cTextureManager *apTextureManager,
39 cRenderer2D *apRenderer, cGpuProgramManager *apProgramManager,
40 eMaterialPicture aPicture, cRenderer3D *apRenderer3D);
42
43private:
44};
45
47public:
48 bool IsCorrect(tString asName) {
49 return cString::ToLowerCase(asName) == "diffusespecular";
50 }
51
52 iMaterial *Create(const tString &asName, iLowLevelGraphics *apLowLevelGraphics,
53 cImageManager *apImageManager, cTextureManager *apTextureManager,
54 cRenderer2D *apRenderer, cGpuProgramManager *apProgramManager,
55 eMaterialPicture aPicture, cRenderer3D *apRenderer3D);
56};
57
58} // namespace hpl
59
60#endif // HPL_MATERIAL_DIFFUSE_SPEC_H
Definition: str.h:59
Definition: GpuProgramManager.h:39
Definition: ImageManager.h:48
Definition: Material_DiffuseSpec.h:35
Definition: Material_DiffuseSpec.h:46
Definition: Renderer2D.h:79
Definition: Renderer3D.h:139
static tString ToLowerCase(tString aString)
Definition: TextureManager.h:47
Definition: LowLevelGraphics.h:200
Definition: Material_BaseLight.h:52
Definition: Material.h:203
Definition: Material.h:390