ScummVM API documentation
Material_DiffuseSpec.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * Copyright (C) 2006-2010 - Frictional Games
24  *
25  * This file is part of HPL1 Engine.
26  */
27 
28 #ifndef HPL_MATERIAL_DIFFUSE_SPEC_H
29 #define HPL_MATERIAL_DIFFUSE_SPEC_H
30 
31 #include "hpl1/engine/graphics/Material_BaseLight.h"
32 
33 namespace hpl {
34 
36 public:
37  cMaterial_DiffuseSpec(const tString &asName, iLowLevelGraphics *apLowLevelGraphics,
38  cImageManager *apImageManager, cTextureManager *apTextureManager,
39  cRenderer2D *apRenderer, cGpuProgramManager *apProgramManager,
40  eMaterialPicture aPicture, cRenderer3D *apRenderer3D);
42 
43 private:
44 };
45 
47 public:
48  bool IsCorrect(tString asName) {
49  return cString::ToLowerCase(asName) == "diffusespecular";
50  }
51 
52  iMaterial *Create(const tString &asName, iLowLevelGraphics *apLowLevelGraphics,
53  cImageManager *apImageManager, cTextureManager *apTextureManager,
54  cRenderer2D *apRenderer, cGpuProgramManager *apProgramManager,
55  eMaterialPicture aPicture, cRenderer3D *apRenderer3D);
56 };
57 
58 } // namespace hpl
59 
60 #endif // HPL_MATERIAL_DIFFUSE_SPEC_H
Definition: AI.h:36
Definition: Material.h:390
Definition: str.h:59
static tString ToLowerCase(tString aString)
Definition: GpuProgramManager.h:39
Definition: Material_DiffuseSpec.h:46
Definition: Material_BaseLight.h:52
Definition: Renderer2D.h:79
Definition: Renderer3D.h:139
Definition: Material_DiffuseSpec.h:35
Definition: TextureManager.h:47
Definition: ImageManager.h:48
Definition: Material.h:203
Definition: LowLevelGraphics.h:200