This is the complete list of members for Wintermute::Material, including all inherited members.
_ambient (defined in Wintermute::Material) | Wintermute::Material | |
_diffuse (defined in Wintermute::Material) | Wintermute::Material | |
_editorProps (defined in Wintermute::BaseClass) | Wintermute::BaseClass | protected |
_editorPropsIter (defined in Wintermute::BaseClass) | Wintermute::BaseClass | protected |
_emissive (defined in Wintermute::Material) | Wintermute::Material | |
_gameRef (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
_name (defined in Wintermute::BaseNamedObject) | Wintermute::BaseNamedObject | |
_persistable (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
_shininess (defined in Wintermute::Material) | Wintermute::Material | |
_specular (defined in Wintermute::Material) | Wintermute::Material | |
BaseClass(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inline |
BaseClass() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
BaseClass(BaseGame *GameOwner) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
BaseNamedObject(BaseGame *inGame) (defined in Wintermute::BaseNamedObject) | Wintermute::BaseNamedObject | |
BaseNamedObject() (defined in Wintermute::BaseNamedObject) | Wintermute::BaseNamedObject | |
BaseNamedObject(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseNamedObject) | Wintermute::BaseNamedObject | |
getClassName() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inlinevirtual |
getEditorProp(const Common::String &propName, const Common::String &initVal=Common::String()) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
getName() const (defined in Wintermute::BaseNamedObject) | Wintermute::BaseNamedObject | inline |
getSurface() (defined in Wintermute::Material) | Wintermute::Material | |
invalidateDeviceObjects() (defined in Wintermute::Material) | Wintermute::Material | |
loadFromX(XFileData *xobj, const Common::String &filename) (defined in Wintermute::Material) | Wintermute::Material | |
Material(BaseGame *inGame) (defined in Wintermute::Material) | Wintermute::Material | |
parseEditorProperty(char *buffer, bool complete=true) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
persist(BasePersistenceManager *persistMgr) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inlinevirtual |
restoreDeviceObjects() (defined in Wintermute::Material) | Wintermute::Material | |
saveAsText(BaseDynamicBuffer *buffer, int indent=0) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | virtual |
setEditorProp(const Common::String &propName, const Common::String &propValue) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
setName(const char *name) (defined in Wintermute::BaseNamedObject) | Wintermute::BaseNamedObject | |
setSprite(BaseSprite *sprite, bool adoptName=false) (defined in Wintermute::Material) | Wintermute::Material | |
setTexture(const Common::String &filename, bool adoptName=false) (defined in Wintermute::Material) | Wintermute::Material | |
setTheora(VideoTheoraPlayer *theora, bool adoptName=false) (defined in Wintermute::Material) | Wintermute::Material | |
~BaseClass() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | virtual |
~BaseNamedObject() override (defined in Wintermute::BaseNamedObject) | Wintermute::BaseNamedObject | |
~Material() (defined in Wintermute::Material) | Wintermute::Material | virtual |