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| Material (BaseGame *inGame) |
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bool | setTexture (const Common::String &filename, bool adoptName=false) |
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bool | setSprite (BaseSprite *sprite, bool adoptName=false) |
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bool | setTheora (VideoTheoraPlayer *theora, bool adoptName=false) |
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bool | setEffect (Effect3D *effect, Effect3DParams *params, bool adoptName=false) |
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BaseSurface * | getSurface () |
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Effect3D * | getEffect () |
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Effect3DParams * | getEffectParams () |
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bool | invalidateDeviceObjects () |
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bool | restoreDeviceObjects () |
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| BaseNamedObject (BaseGame *inGame) |
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| BaseNamedObject (TDynamicConstructor, TDynamicConstructor) |
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const char * | getName () const |
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void | setName (const char *name) |
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bool | setEditorProp (const Common::String &propName, const Common::String &propValue) |
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Common::String | getEditorProp (const Common::String &propName, const Common::String &initVal=Common::String()) |
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| BaseClass (TDynamicConstructor, TDynamicConstructor) |
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bool | parseEditorProperty (char *buffer, bool complete=true) |
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virtual bool | saveAsText (BaseDynamicBuffer *buffer, int indent=0) |
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| BaseClass (BaseGame *GameOwner) |
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virtual const char * | getClassName () |
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virtual bool | persist (BasePersistenceManager *persistMgr) |
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The documentation for this class was generated from the following file: