◆ setVisage()
void Sherlock::Scalpel::TsAGE::Object::setVisage |
( |
int |
visage, |
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int |
strip |
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) |
| |
Load the data for the object
◆ setAnimMode()
void Sherlock::Scalpel::TsAGE::Object::setAnimMode |
( |
bool |
isAnimating | ) |
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Sets whether the object is animating
◆ setDestination()
void Sherlock::Scalpel::TsAGE::Object::setDestination |
( |
const Common::Point & |
pt | ) |
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Starts an object moving to a given destination
◆ isAnimEnded()
bool Sherlock::Scalpel::TsAGE::Object::isAnimEnded |
( |
| ) |
const |
Returns true if an animation is ended
◆ isMoving()
bool Sherlock::Scalpel::TsAGE::Object::isMoving |
( |
| ) |
const |
Return true if object is moving
◆ erase()
void Sherlock::Scalpel::TsAGE::Object::erase |
( |
| ) |
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Erase the area the object was previously drawn at, by restoring the background
◆ update()
void Sherlock::Scalpel::TsAGE::Object::update |
( |
| ) |
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◆ remove()
void Sherlock::Scalpel::TsAGE::Object::remove |
( |
| ) |
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inline |
Remove an object from being displayed
The documentation for this class was generated from the following file:
- engines/sherlock/scalpel/tsage/logo.h