◆ initialize()
void Sherlock::Scalpel::ScalpelEngine::initialize |
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◆ showOpening()
void Sherlock::Scalpel::ScalpelEngine::showOpening |
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overrideprotectedvirtual |
◆ startScene()
void Sherlock::Scalpel::ScalpelEngine::startScene |
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overrideprotectedvirtual |
◆ eraseBrumwellMirror()
void Sherlock::Scalpel::ScalpelEngine::eraseBrumwellMirror |
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Takes care of clearing the mirror in scene 12 (mansion drawing room), in case anything drew over it
◆ doBrumwellMirror()
void Sherlock::Scalpel::ScalpelEngine::doBrumwellMirror |
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Takes care of drawing Holme's reflection onto the mirror in scene 12 (mansion drawing room)
◆ flushBrumwellMirror()
void Sherlock::Scalpel::ScalpelEngine::flushBrumwellMirror |
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This clears the mirror in scene 12 (mansion drawing room) in case anything messed draw over it
◆ showScummVMSaveDialog()
void Sherlock::Scalpel::ScalpelEngine::showScummVMSaveDialog |
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Show the ScummVM restore savegame dialog
◆ showScummVMRestoreDialog()
void Sherlock::Scalpel::ScalpelEngine::showScummVMRestoreDialog |
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Show the ScummVM restore savegame dialog
◆ play3doMovie()
bool Sherlock::Scalpel::ScalpelEngine::play3doMovie |
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const Common::Path & |
filename, |
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const Common::Point & |
pos, |
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bool |
isPortrait = false |
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The documentation for this class was generated from the following file: