ScummVM API documentation
detection.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef SAGA_DETECTION_H
23#define SAGA_DETECTION_H
24
25#include "engines/advancedDetector.h"
26
27namespace Saga {
28
29enum GameIds {
30 GID_ITE = 0,
31 GID_IHNM = 1
32};
33
34enum GameFeatures {
35 GF_ITE_FLOPPY = 1 << 0,
36 GF_ITE_DOS_DEMO = 1 << 1,
37 GF_EXTRA_ITE_CREDITS = 1 << 2,
38 GF_8BIT_UNSIGNED_PCM = 1 << 3,
39 GF_IHNM_COLOR_FIX = 1 << 4,
40 GF_SOME_MAC_RESOURCES= 1 << 5,
41 GF_AGA_GRAPHICS = 1 << 6,
42 GF_ECS_GRAPHICS = 1 << 7,
43 GF_INSTALLER = 1 << 8,
44 GF_EMBED_FONT = 1 << 9,
45 GF_POWERPACK_GFX = 1 << 10,
46};
47
48enum GameFileTypes {
49 // Common
50 GAME_RESOURCEFILE = 1 << 0, // Game resources
51 GAME_SCRIPTFILE = 1 << 1, // Game scripts
52 GAME_SOUNDFILE = 1 << 2, // SFX (also contains voices and MIDI music in SAGA 2 games)
53 GAME_VOICEFILE = 1 << 3, // Voices (also contains SFX in the ITE floppy version)
54 // ITE specific
55 GAME_DIGITALMUSICFILE = 1 << 4, // ITE digital music, added by Wyrmkeep
56 GAME_MACBINARY = 1 << 5, // ITE Mac CD Guild
57 GAME_DEMOFILE = 1 << 6, // Early ITE demo
58 GAME_SWAPENDIAN = 1 << 7, // Used to identify the BE voice file in the ITE combined version
59 // IHNM specific
60 GAME_MUSICFILE_FM = 1 << 8, // IHNM
61 GAME_MUSICFILE_GM = 1 << 9, // IHNM, ITE Mac CD Guild
62 GAME_PATCHFILE = 1 << 10 // IHNM patch file (patch.re_/patch.res)
63};
64
65// Make sure to update ResourceLists in saga.cpp if this enum is reordered.
66enum GameResourceList : uint8 {
67 RESOURCELIST_NONE = 0,
68 RESOURCELIST_ITE,
69 RESOURCELIST_ITE_ENGLISH_ECS,
70 RESOURCELIST_ITE_GERMAN_AGA,
71 RESOURCELIST_ITE_GERMAN_ECS,
72 RESOURCELIST_ITE_DEMO,
73 RESOURCELIST_IHNM,
74 RESOURCELIST_IHNM_DEMO,
75 RESOURCELIST_MAX
76};
77
78// Make sure to update FontLists in font.cpp if this enum is reordered.
79enum GameFontList : uint8 {
80 FONTLIST_NONE = 0,
81 FONTLIST_ITE,
82 FONTLIST_ITE_DEMO,
83 FONTLIST_ITE_WIN_DEMO,
84 FONTLIST_IHNM_DEMO,
85 FONTLIST_IHNM_CD,
86 FONTLIST_IHNM_ZH,
87 FONTLIST_MAX
88};
89
90// Make sure to update PatchLists in resource.cpp if this enum is reordered.
91enum GamePatchList : uint8 {
92 PATCHLIST_NONE = 0,
93 PATCHLIST_ITE,
94 PATCHLIST_ITE_MAC,
95 PATCHLIST_MAX
96};
97
98// Make sure to update ITE_IntroLists in introproc_ite.cpp if this enum is reordered.
99enum GameIntroList : uint8 {
100 INTROLIST_NONE = 0,
101 INTROLIST_ITE_DEFAULT,
102 INTROLIST_ITE_AMIGA_ENGLISH_ECS,
103 INTROLIST_ITE_AMIGA_GERMAN_AGA,
104 INTROLIST_ITE_AMIGA_GERMAN_ECS,
105 INTROLIST_ITE_DOS_DEMO,
106 INTROLIST_MAX
107};
108
111
112 int gameId;
113 uint32 features;
114 int startSceneNumber;
115 GameResourceList resourceList;
116 GameFontList fontList;
117 GamePatchList patchList;
118 GameIntroList introList;
119 // Only used if GF_INSTALLER is set
120 ADGameFileDescription filesInArchive[5];
121
122 uint32 sizeBuffer() const {
123 uint32 ret = desc.sizeBuffer();
124 for(int i = 0; i < ARRAYSIZE(filesInArchive); i++) {
125 ret += filesInArchive[i].sizeBuffer();
126 }
127 return ret;
128 }
129
130 void *toBuffer(void *buffer) {
131 buffer = desc.toBuffer(buffer);
132 for(int i = 0; i < ARRAYSIZE(filesInArchive); i++) {
133 buffer = filesInArchive[i].toBuffer(buffer);
134 }
135 return buffer;
136 }
137};
138
139#define GAMEOPTION_COPY_PROTECTION GUIO_GAMEOPTIONS1
140
141} // End of namespace Saga
142
143#endif // SAGA_DETECTION_H
#define ARRAYSIZE(x)
Definition: util.h:114
Definition: actor.h:34
Definition: advancedDetector.h:164
uint32 sizeBuffer() const
Definition: advancedDetector.h:221
void * toBuffer(void *buffer)
Definition: advancedDetector.h:239
Definition: advancedDetector.h:78
Definition: detection.h:109