ScummVM API documentation
clear_feign_death_process.h
1 /* ScummVM - Graphic Adventure Engine
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21 
22 #ifndef WORLD_ACTORS_CLEARFEIGNDEATHPROCESS_H
23 #define WORLD_ACTORS_CLEARFEIGNDEATHPROCESS_H
24 
25 #include "ultima/ultima8/kernel/process.h"
26 
27 namespace Ultima {
28 namespace Ultima8 {
29 
30 class Actor;
31 
33 public:
36 
37  ENABLE_RUNTIME_CLASSTYPE()
38 
39  void run() override;
40 
41  bool loadData(Common::ReadStream *rs, uint32 version);
42  void saveData(Common::WriteStream *ws) override;
43 };
44 
45 } // End of namespace Ultima8
46 } // End of namespace Ultima
47 
48 #endif
Definition: stream.h:77
Definition: process.h:34
Definition: clear_feign_death_process.h:32
Definition: detection.h:27
Definition: actor.h:37
void saveData(Common::WriteStream *ws) override
save Process data
Definition: stream.h:385