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GameSetupStruct * | AGS3::Globals::_game |
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GameState * | AGS3::Globals::_play |
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AGS::Shared::SpriteCache * | AGS3::Globals::_spriteset |
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AGS::Shared::RoomStruct * | AGS3::Globals::_thisroom |
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RoomStatus * | AGS3::Globals::_troom |
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std::vector< AGS::Shared::GUIMain > * | AGS3::Globals::_guis |
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CCGUIObject * | AGS3::Globals::_ccDynamicGUIObject |
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CCCharacter * | AGS3::Globals::_ccDynamicCharacter |
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CCHotspot * | AGS3::Globals::_ccDynamicHotspot |
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CCRegion * | AGS3::Globals::_ccDynamicRegion |
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CCInventory * | AGS3::Globals::_ccDynamicInv |
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CCGUI * | AGS3::Globals::_ccDynamicGUI |
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CCObject * | AGS3::Globals::_ccDynamicObject |
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CCDialog * | AGS3::Globals::_ccDynamicDialog |
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CCAudioClip * | AGS3::Globals::_ccDynamicAudioClip |
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CCAudioChannel * | AGS3::Globals::_ccDynamicAudio |
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ScriptObject * | AGS3::Globals::_scrObj |
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std::vector< ScriptGUI > * | AGS3::Globals::_scrGui |
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ScriptHotspot * | AGS3::Globals::_scrHotspot |
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ScriptRegion * | AGS3::Globals::_scrRegion |
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ScriptInvItem * | AGS3::Globals::_scrInv |
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std::vector< ScriptDialog > * | AGS3::Globals::_scrDialog |
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std::vector< ViewStruct > * | AGS3::Globals::_views |
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std::vector< ObjectCache > * | AGS3::Globals::_charcache |
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ObjectCache * | AGS3::Globals::_objcache |
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std::vector< Point > * | AGS3::Globals::_overcache |
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std::vector< CharacterExtras > * | AGS3::Globals::_charextra |
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std::vector< MoveList > * | AGS3::Globals::_mls |
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GameSetup * | AGS3::Globals::_usetup |
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AGS::Shared::String | AGS3::Globals::_saveGameDirectory |
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AGS::Shared::String | AGS3::Globals::_saveGameSuffix |
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bool | AGS3::Globals::_want_exit = false |
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bool | AGS3::Globals::_abort_engine = false |
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AGSPlatformDriver * | AGS3::Globals::_platform = nullptr |
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RoomObject * | AGS3::Globals::_objs = nullptr |
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RoomStatus * | AGS3::Globals::_croom = nullptr |
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volatile int | AGS3::Globals::_switching_away_from_game = 0 |
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volatile bool | AGS3::Globals::_switched_away = false |
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int | AGS3::Globals::_frames_per_second = 40 |
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int | AGS3::Globals::_displayed_room = -10 |
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int | AGS3::Globals::_starting_room = -1 |
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int | AGS3::Globals::_in_new_room = 0 |
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int | AGS3::Globals::_new_room_was = 0 |
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int | AGS3::Globals::_new_room_pos = 0 |
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int | AGS3::Globals::_new_room_x = SCR_NO_VALUE |
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int | AGS3::Globals::_new_room_y = SCR_NO_VALUE |
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int | AGS3::Globals::_new_room_loop = SCR_NO_VALUE |
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bool | AGS3::Globals::_proper_exit = true |
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int | AGS3::Globals::_our_eip = 0 |
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int | AGS3::Globals::_oldmouse = 0 |
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GameDataVersion | AGS3::Globals::_loaded_game_file_version = kGameVersion_Undefined |
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Version | AGS3::Globals::_game_compiled_version |
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int | AGS3::Globals::_game_paused = 0 |
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unsigned int | AGS3::Globals::_load_new_game = 0 |
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int | AGS3::Globals::_load_new_game_restore = -1 |
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int | AGS3::Globals::_getloctype_index = 0 |
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int | AGS3::Globals::_getloctype_throughgui = 0 |
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char | AGS3::Globals::_gamefilenamebuf [200] = { 0 } |
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int | AGS3::Globals::_gameHasBeenRestored = 0 |
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int | AGS3::Globals::_oldeip = 0 |
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int | AGS3::Globals::_game_update_suspend = 0 |
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bool | AGS3::Globals::_new_room_placeonwalkable = false |
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