◆ onIdle()
void Titanic::CMainGameWindow::onIdle |
( |
| ) |
|
|
overridevirtual |
◆ mouseMove()
void Titanic::CMainGameWindow::mouseMove |
( |
const Point & |
mousePos | ) |
|
|
overridevirtual |
◆ applicationStarting()
bool Titanic::CMainGameWindow::applicationStarting |
( |
| ) |
|
Called when the application starts
◆ setActiveView()
void Titanic::CMainGameWindow::setActiveView |
( |
CViewItem * |
viewItem | ) |
|
Sets the view to be shown
◆ draw()
void Titanic::CMainGameWindow::draw |
( |
| ) |
|
Main draw method for the window
◆ mouseChanged()
void Titanic::CMainGameWindow::mouseChanged |
( |
| ) |
|
Called by the event handler when a mouse event has been generated
◆ loadGame()
void Titanic::CMainGameWindow::loadGame |
( |
int |
slotId | ) |
|
Schedules a savegame to be loaded
The documentation for this class was generated from the following file: