◆ onIdle()
| void Titanic::CMainGameWindow::onIdle |
( |
| ) |
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overridevirtual |
◆ mouseMove()
| void Titanic::CMainGameWindow::mouseMove |
( |
const Point & |
mousePos | ) |
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overridevirtual |
◆ leftButtonDown()
| void Titanic::CMainGameWindow::leftButtonDown |
( |
const Point & |
mousePos | ) |
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overridevirtual |
◆ leftButtonUp()
| void Titanic::CMainGameWindow::leftButtonUp |
( |
const Point & |
mousePos | ) |
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overridevirtual |
◆ middleButtonDown()
| void Titanic::CMainGameWindow::middleButtonDown |
( |
const Point & |
mousePos | ) |
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overridevirtual |
◆ middleButtonUp()
| void Titanic::CMainGameWindow::middleButtonUp |
( |
const Point & |
mousePos | ) |
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overridevirtual |
◆ mouseWheel()
| void Titanic::CMainGameWindow::mouseWheel |
( |
const Point & |
mousePos, |
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bool |
wheelUp |
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) |
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overridevirtual |
◆ keyDown()
◆ actionStart()
◆ applicationStarting()
| bool Titanic::CMainGameWindow::applicationStarting |
( |
| ) |
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Called when the application starts
◆ setActiveView()
| void Titanic::CMainGameWindow::setActiveView |
( |
CViewItem * |
viewItem | ) |
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Sets the view to be shown
◆ draw()
| void Titanic::CMainGameWindow::draw |
( |
| ) |
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Main draw method for the window
◆ mouseChanged()
| void Titanic::CMainGameWindow::mouseChanged |
( |
| ) |
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Called by the event handler when a mouse event has been generated
◆ loadGame()
| void Titanic::CMainGameWindow::loadGame |
( |
int |
slotId | ) |
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Schedules a savegame to be loaded
The documentation for this class was generated from the following file: