#include <ags_snow_rain.h>
Public Member Functions | |
const char * | AGS_GetPluginName () override |
void | AGS_EngineStartup (IAGSEngine *lpEngine) override |
int64 | AGS_EngineOnEvent (int event, NumberPtr data) override |
![]() | |
virtual int | AGS_PluginV2 () const |
virtual int | AGS_EditorStartup (IAGSEditor *) |
virtual void | AGS_EditorShutdown () |
virtual void | AGS_EditorProperties (HWND) |
virtual int | AGS_EditorSaveGame (char *, int) |
virtual void | AGS_EditorLoadGame (char *, int) |
virtual void | AGS_EngineShutdown () |
virtual int | AGS_EngineDebugHook (const char *, int, int) |
virtual void | AGS_EngineInitGfx (const char *driverID, void *data) |
![]() | |
virtual void | execMethod (const Common::String &name, ScriptMethodParams ¶ms) |
Additional Inherited Members | |
![]() | |
IAGSEngine * | _engine = nullptr |
This is not the original AGS SnowRain plugin, but a workalike plugin created for the AGS engine PSP port.