#include <interface.h>
Public Member Functions | |
Interface (XeenEngine *vm) | |
void | setup () |
void | manageCharacters (bool soundPlayed) |
void | startup () |
void | mainIconsPrint () |
void | startFalling (bool v) |
void | perform () |
void | rest () |
void | bash (const Common::Point &pt, Direction direction) |
void | draw3d (bool updateFlag, bool pauseFlag=true) |
void | assembleBorder () |
void | doCombat () |
void | spellFX (Character *c) |
void | obscureScene (Obscurity obscurity) |
Public Member Functions inherited from Xeen::ButtonContainer | |
ButtonContainer (XeenEngine *vm) | |
void | saveButtons () |
void | clearButtons () |
void | restoreButtons () |
void | addButton (const Common::Rect &bounds, int val, SpriteResource *sprites=nullptr) |
void | addButton (const Common::Rect &bounds, int val, int frameNum, SpriteResource *sprites=nullptr) |
void | addPartyButtons (XeenEngine *vm) |
void | drawButtons (XSurface *surface) |
void | clearEvents () |
Public Member Functions inherited from Xeen::InterfaceScene | |
InterfaceScene (XeenEngine *vm) | |
void | setIndoorsMonsters () |
void | setIndoorsObjects () |
void | setIndoorsWallPics () |
void | drawIndoors () |
void | setOutdoorsMonsters () |
void | setOutdoorsObjects () |
void | drawOutdoors () |
Public Member Functions inherited from Xeen::InterfaceMinimap | |
void | drawMinimap () |
Public Member Functions inherited from Xeen::PartyDrawer | |
PartyDrawer (XeenEngine *vm) | |
void | drawParty (bool updateFlag) |
void | highlightChar (int charId) |
void | highlightChar (const Character *c) |
void | unhighlightChar () |
void | resetHighlight () |
Public Attributes | |
Obscurity | _obscurity |
FallState | _falling |
int | _face1State |
int | _face2State |
int | _face1UIFrame |
int | _face2UIFrame |
int | _spotDoorsUIFrame |
int | _dangerSenseUIFrame |
int | _levitateUIFrame |
bool | _upDoorText |
Common::String | _screenText |
byte | _tillMove |
int | _charFX [6] |
IconsMode | _iconsMode |
Public Attributes inherited from Xeen::InterfaceScene | |
OutdoorDrawList | _outdoorList |
IndoorDrawList | _indoorList |
SpriteResource | _charPowSprites |
int | _objNumber |
int | _overallFrame |
bool | _charsShooting |
bool | _openDoor |
bool | _isAttacking |
Additional Inherited Members | |
Protected Member Functions inherited from Xeen::ButtonContainer | |
bool | checkEvents (XeenEngine *vm) |
bool | doScroll (bool rollUp, bool fadeIn) override |
void | loadStrings (const Common::String &name) |
void | loadStrings (const Common::String &name, int ccMode) |
void | setWaitBounds () |
Protected Member Functions inherited from Xeen::Cutscenes | |
Cutscenes (XeenEngine *vm) | |
uint | getSpeakingFrame (uint minFrame, uint maxFrame) |
Protected Member Functions inherited from Xeen::InterfaceScene | |
void | setMazeBits () |
void | animate3d () |
void | drawScene () |
Protected Attributes inherited from Xeen::ButtonContainer | |
Common::Array< UIButton > | _buttons |
Common::StringArray | _textStrings |
Common::Rect | _waitBounds |
int | _buttonValue |
Protected Attributes inherited from Xeen::Cutscenes | |
XeenEngine * | _vm |
Protected Attributes inherited from Xeen::InterfaceScene | |
int8 | _wp [20] |
byte | _wo [308] |
bool | _flipWater |
bool | _flipGround |
bool | _flipSky |
bool | _flipDefaultGround |
bool | _thinWall |
bool | _isAnimReset |
Implements the main in-game interface
void Xeen::Interface::startFalling | ( | bool | v | ) |
Start the party falling
void Xeen::Interface::perform | ( | ) |
Waits for a keypress or click, whilst still allowing the game scene to be animated.
void Xeen::Interface::bash | ( | const Common::Point & | pt, |
Direction | direction | ||
) |
Handles bash actions
void Xeen::Interface::draw3d | ( | bool | updateFlag, |
bool | pauseFlag = true |
||
) |
Handles drawing the elements of the interface and game scene
updateFlag | Updates UI windows 1 & 3 |
pauseFlag | Does a brief pause at the end of drawing |
void Xeen::Interface::assembleBorder | ( | ) |
Draw the display borders
void Xeen::Interface::obscureScene | ( | Obscurity | obscurity | ) |
Optionally obscures the scene due to low light conditions