ScummVM API documentation
Material_BumpSpec2D.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * Copyright (C) 2006-2010 - Frictional Games
24  *
25  * This file is part of HPL1 Engine.
26  */
27 
28 #ifndef HPL_MATERIAL_BUMP_SPEC2D_H
29 #define HPL_MATERIAL_BUMP_SPEC2D_H
30 
31 #include "hpl1/engine/graphics/GPUProgram.h"
32 #include "hpl1/engine/graphics/Material.h"
33 
34 namespace hpl {
35 
37 public:
38  cMaterial_BumpSpec2D(const tString &asName, iLowLevelGraphics *apLowLevelGraphics,
39  cImageManager *apImageManager, cTextureManager *apTextureManager,
40  cRenderer2D *apRenderer, cGpuProgramManager *apProgramManager,
41  eMaterialPicture aPicture, cRenderer3D *apRenderer3D);
43 
44  void Compile();
45  bool StartRendering(eMaterialRenderType aType, iCamera *apCam, iLight *apLight);
46  void EndRendering(eMaterialRenderType aType);
47  tVtxBatchFlag GetBatchFlags(eMaterialRenderType aType);
48  bool NextPass(eMaterialRenderType aType);
49  bool HasMultiplePasses(eMaterialRenderType aType);
50 
51  tTextureTypeList GetTextureTypes();
52 
53  eMaterialType GetType(eMaterialRenderType aType);
54  void EditVertexes(eMaterialRenderType aType, iCamera *apCam, iLight *pLight,
55  tVertexVec *apVtxVec, cVector3f *apTransform, unsigned int alIndexAdd);
56 
57 private:
58  iGpuProgram *_shader;
59  bool mbHasSpecular;
60 };
61 
63 public:
64  bool IsCorrect(tString asName) {
65  return cString::ToLowerCase(asName) == "bumpspec2d";
66  }
67 
68  iMaterial *Create(const tString &asName, iLowLevelGraphics *apLowLevelGraphics,
69  cImageManager *apImageManager, cTextureManager *apTextureManager,
70  cRenderer2D *apRenderer, cGpuProgramManager *apProgramManager,
71  eMaterialPicture aPicture, cRenderer3D *apRenderer3D) {
72  return hplNew(cMaterial_BumpSpec2D, (asName, apLowLevelGraphics,
73  apImageManager, apTextureManager, apRenderer,
74  apProgramManager, aPicture, apRenderer3D));
75  }
76 };
77 
78 } // namespace hpl
79 
80 #endif // HPL_MATERIAL_BUMP_SPEC2D_H
Definition: AI.h:36
Definition: Material.h:390
Definition: str.h:59
static tString ToLowerCase(tString aString)
Definition: GpuProgramManager.h:39
Definition: list.h:44
bool HasMultiplePasses(eMaterialRenderType aType)
Definition: Light.h:38
Definition: Renderer2D.h:79
Definition: Renderer3D.h:139
bool NextPass(eMaterialRenderType aType)
Definition: TextureManager.h:47
Definition: Material_BumpSpec2D.h:62
bool StartRendering(eMaterialRenderType aType, iCamera *apCam, iLight *apLight)
Definition: ImageManager.h:48
tVtxBatchFlag GetBatchFlags(eMaterialRenderType aType)
Definition: Camera.h:43
Definition: Material.h:203
Definition: Material_BumpSpec2D.h:36
eMaterialType GetType(eMaterialRenderType aType)
void EndRendering(eMaterialRenderType aType)
Definition: LowLevelGraphics.h:200
Definition: GPUProgram.h:62