ScummVM API documentation
Material_BumpSpec2D.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * Copyright (C) 2006-2010 - Frictional Games
24 *
25 * This file is part of HPL1 Engine.
26 */
27
28#ifndef HPL_MATERIAL_BUMP_SPEC2D_H
29#define HPL_MATERIAL_BUMP_SPEC2D_H
30
31#include "hpl1/engine/graphics/GPUProgram.h"
32#include "hpl1/engine/graphics/Material.h"
33
34namespace hpl {
35
37public:
38 cMaterial_BumpSpec2D(const tString &asName, iLowLevelGraphics *apLowLevelGraphics,
39 cImageManager *apImageManager, cTextureManager *apTextureManager,
40 cRenderer2D *apRenderer, cGpuProgramManager *apProgramManager,
41 eMaterialPicture aPicture, cRenderer3D *apRenderer3D);
43
44 void Compile();
45 bool StartRendering(eMaterialRenderType aType, iCamera *apCam, iLight *apLight);
46 void EndRendering(eMaterialRenderType aType);
47 tVtxBatchFlag GetBatchFlags(eMaterialRenderType aType);
48 bool NextPass(eMaterialRenderType aType);
49 bool HasMultiplePasses(eMaterialRenderType aType);
50
51 tTextureTypeList GetTextureTypes();
52
53 eMaterialType GetType(eMaterialRenderType aType);
54 void EditVertexes(eMaterialRenderType aType, iCamera *apCam, iLight *pLight,
55 tVertexVec *apVtxVec, cVector3f *apTransform, unsigned int alIndexAdd);
56
57private:
58 iGpuProgram *_shader;
59 bool mbHasSpecular;
60};
61
63public:
64 bool IsCorrect(tString asName) {
65 return cString::ToLowerCase(asName) == "bumpspec2d";
66 }
67
68 iMaterial *Create(const tString &asName, iLowLevelGraphics *apLowLevelGraphics,
69 cImageManager *apImageManager, cTextureManager *apTextureManager,
70 cRenderer2D *apRenderer, cGpuProgramManager *apProgramManager,
71 eMaterialPicture aPicture, cRenderer3D *apRenderer3D) {
72 return hplNew(cMaterial_BumpSpec2D, (asName, apLowLevelGraphics,
73 apImageManager, apTextureManager, apRenderer,
74 apProgramManager, aPicture, apRenderer3D));
75 }
76};
77
78} // namespace hpl
79
80#endif // HPL_MATERIAL_BUMP_SPEC2D_H
Definition: list.h:44
Definition: str.h:59
Definition: GpuProgramManager.h:39
Definition: ImageManager.h:48
Definition: Material_BumpSpec2D.h:36
void EndRendering(eMaterialRenderType aType)
eMaterialType GetType(eMaterialRenderType aType)
bool HasMultiplePasses(eMaterialRenderType aType)
bool NextPass(eMaterialRenderType aType)
bool StartRendering(eMaterialRenderType aType, iCamera *apCam, iLight *apLight)
tVtxBatchFlag GetBatchFlags(eMaterialRenderType aType)
Definition: Material_BumpSpec2D.h:62
Definition: Renderer2D.h:79
Definition: Renderer3D.h:139
static tString ToLowerCase(tString aString)
Definition: TextureManager.h:47
Definition: Camera.h:43
Definition: GPUProgram.h:62
Definition: Light.h:38
Definition: LowLevelGraphics.h:200
Definition: Material.h:203
Definition: Material.h:390