22 #ifndef CRUISE_CRUISE_H 23 #define CRUISE_CRUISE_H 25 #include "common/scummsys.h" 26 #include "common/util.h" 27 #include "common/random.h" 28 #include "common/text-to-speech.h" 30 #include "engines/engine.h" 32 #include "cruise/cruise_main.h" 33 #include "cruise/debugger.h" 34 #include "cruise/sound.h" 46 #define GAME_FRAME_DELAY_1 50 47 #define GAME_FRAME_DELAY_2 100 49 #define MAX_LANGUAGE_STRINGS 25 61 kActionEndUserWaiting,
62 kActionIncreaseGameSpeed,
63 kActionDecreaseGameSpeed
66 enum LangStringId { ID_PAUSED = 0, ID_INVENTORY = 5, ID_SPEAK_ABOUT = 6, ID_PLAYER_MENU = 7,
67 ID_SAVE = 9, ID_LOAD = 10, ID_RESTART = 11, ID_QUIT = 12};
69 struct CRUISEGameDescription;
76 CursorType _savedCursor;
82 Common::CodePage _ttsTextEncoding;
86 bool loadLanguageStrings();
102 int getGameType()
const;
103 const char *getGameId()
const;
104 uint32 getFeatures()
const;
107 PCSound &sound() {
return *_sound; }
109 const char *langString(LangStringId langId) {
return _langStrings[(int)langId].c_str(); }
110 void sayText(
const Common::String &text, Common::TextToSpeechManager::Action action);
111 void sayQueuedText(Common::TextToSpeechManager::Action action);
112 void stopTextToSpeech();
114 static const char *getSavegameFile(
int saveGameIdx);
132 static uint32
const cookie = 0x41424344;
139 RectList _dirtyRects;
140 RectList _priorFrameRects;
153 bool _mouseButtonDown;
154 bool _menuJustOpened;
159 #define BOOT_PRC_NAME "AUTO00.PRC" 162 VAR_MOUSE_X_MODE = 253,
163 VAR_MOUSE_X_POS = 249,
164 VAR_MOUSE_Y_MODE = 251,
165 VAR_MOUSE_Y_POS = 250
169 MOUSE_CURSOR_NORMAL = 0,
175 kCruiseDebugScript = 1,
EngineFeature
Definition: engine.h:260
Common::Error run() override
Common::String getSaveStateName(int slot) const override
Definition: cruise.h:119
Definition: detection.h:27
bool hasFeature(EngineFeature f) const override
Common::Error loadGameState(int slot) override
bool canLoadGameStateCurrently(Common::U32String *msg=nullptr) override
bool canSaveGameStateCurrently(Common::U32String *msg=nullptr) override
void syncSoundSettings() override
Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave=false) override
Language
Definition: language.h:45