ScummVM API documentation
Wintermute::XMesh Member List

This is the complete list of members for Wintermute::XMesh, including all inherited members.

_adjacency (defined in Wintermute::XMesh)Wintermute::XMeshprotected
_BBoxEnd (defined in Wintermute::XMesh)Wintermute::XMesh
_BBoxStart (defined in Wintermute::XMesh)Wintermute::XMesh
_blendedMesh (defined in Wintermute::XMesh)Wintermute::XMeshprotected
_boneMatrices (defined in Wintermute::XMesh)Wintermute::XMeshprotected
_editorProps (defined in Wintermute::BaseClass)Wintermute::BaseClassprotected
_editorPropsIter (defined in Wintermute::BaseClass)Wintermute::BaseClassprotected
_gameRef (defined in Wintermute::BaseClass)Wintermute::BaseClass
_materials (defined in Wintermute::XMesh)Wintermute::XMeshprotected
_name (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
_persistable (defined in Wintermute::BaseClass)Wintermute::BaseClass
_skinMesh (defined in Wintermute::XMesh)Wintermute::XMeshprotected
_staticMesh (defined in Wintermute::XMesh)Wintermute::XMeshprotected
BaseClass(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseClass)Wintermute::BaseClassinline
BaseClass() (defined in Wintermute::BaseClass)Wintermute::BaseClass
BaseClass(BaseGame *GameOwner) (defined in Wintermute::BaseClass)Wintermute::BaseClass
BaseNamedObject(BaseGame *inGame) (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
BaseNamedObject() (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
BaseNamedObject(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
findBones(FrameNode *rootFrame) (defined in Wintermute::XMesh)Wintermute::XMesh
generateMesh() (defined in Wintermute::XMesh)Wintermute::XMeshprotected
getClassName() (defined in Wintermute::BaseClass)Wintermute::BaseClassinlinevirtual
getEditorProp(const Common::String &propName, const Common::String &initVal=Common::String()) (defined in Wintermute::BaseClass)Wintermute::BaseClass
getName() const (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObjectinline
invalidateDeviceObjects() (defined in Wintermute::XMesh)Wintermute::XMesh
loadFromXData(const Common::String &filename, XFileData *xobj) (defined in Wintermute::XMesh)Wintermute::XMeshvirtual
parseEditorProperty(char *buffer, bool complete=true) (defined in Wintermute::BaseClass)Wintermute::BaseClass
persist(BasePersistenceManager *persistMgr) (defined in Wintermute::BaseClass)Wintermute::BaseClassinlinevirtual
pickPoly(DXVector3 *pickRayOrig, DXVector3 *pickRayDir) (defined in Wintermute::XMesh)Wintermute::XMesh
removeMaterialEffect(const Common::String &matName) (defined in Wintermute::XMesh)Wintermute::XMesh
render(XModel *model)=0 (defined in Wintermute::XMesh)Wintermute::XMeshpure virtual
renderFlatShadowModel()=0 (defined in Wintermute::XMesh)Wintermute::XMeshpure virtual
restoreDeviceObjects() (defined in Wintermute::XMesh)Wintermute::XMesh
saveAsText(BaseDynamicBuffer *buffer, int indent=0) (defined in Wintermute::BaseClass)Wintermute::BaseClassvirtual
setEditorProp(const Common::String &propName, const Common::String &propValue) (defined in Wintermute::BaseClass)Wintermute::BaseClass
setMaterialEffect(const Common::String &matName, Effect3D *effect, Effect3DParams *params) (defined in Wintermute::XMesh)Wintermute::XMesh
setMaterialSprite(const Common::String &matName, BaseSprite *sprite) (defined in Wintermute::XMesh)Wintermute::XMesh
setMaterialTheora(const Common::String &matName, VideoTheoraPlayer *theora) (defined in Wintermute::XMesh)Wintermute::XMesh
setName(const char *name) (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
update(FrameNode *parentFrame) (defined in Wintermute::XMesh)Wintermute::XMeshvirtual
updateShadowVol(ShadowVolume *shadow, DXMatrix *modelMat, DXVector3 *light, float extrusionDepth) (defined in Wintermute::XMesh)Wintermute::XMesh
XMesh(BaseGame *inGame) (defined in Wintermute::XMesh)Wintermute::XMesh
~BaseClass() (defined in Wintermute::BaseClass)Wintermute::BaseClassvirtual
~BaseNamedObject() override (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
~XMesh() (defined in Wintermute::XMesh)Wintermute::XMeshvirtual