This is the complete list of members for Wintermute::XMesh, including all inherited members.
_adjacency (defined in Wintermute::XMesh) | Wintermute::XMesh | protected |
_BBoxEnd (defined in Wintermute::XMesh) | Wintermute::XMesh | |
_BBoxStart (defined in Wintermute::XMesh) | Wintermute::XMesh | |
_blendedMesh (defined in Wintermute::XMesh) | Wintermute::XMesh | protected |
_boneMatrices (defined in Wintermute::XMesh) | Wintermute::XMesh | protected |
_editorProps (defined in Wintermute::BaseClass) | Wintermute::BaseClass | protected |
_editorPropsIter (defined in Wintermute::BaseClass) | Wintermute::BaseClass | protected |
_gameRef (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
_materials (defined in Wintermute::XMesh) | Wintermute::XMesh | protected |
_name (defined in Wintermute::BaseNamedObject) | Wintermute::BaseNamedObject | |
_persistable (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
_skinMesh (defined in Wintermute::XMesh) | Wintermute::XMesh | protected |
_staticMesh (defined in Wintermute::XMesh) | Wintermute::XMesh | protected |
BaseClass(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inline |
BaseClass() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
BaseClass(BaseGame *GameOwner) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
BaseNamedObject(BaseGame *inGame) (defined in Wintermute::BaseNamedObject) | Wintermute::BaseNamedObject | |
BaseNamedObject() (defined in Wintermute::BaseNamedObject) | Wintermute::BaseNamedObject | |
BaseNamedObject(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseNamedObject) | Wintermute::BaseNamedObject | |
findBones(FrameNode *rootFrame) (defined in Wintermute::XMesh) | Wintermute::XMesh | |
generateMesh() (defined in Wintermute::XMesh) | Wintermute::XMesh | protected |
getClassName() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inlinevirtual |
getEditorProp(const Common::String &propName, const Common::String &initVal=Common::String()) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
getName() const (defined in Wintermute::BaseNamedObject) | Wintermute::BaseNamedObject | inline |
invalidateDeviceObjects() (defined in Wintermute::XMesh) | Wintermute::XMesh | |
loadFromXData(const Common::String &filename, XFileData *xobj) (defined in Wintermute::XMesh) | Wintermute::XMesh | virtual |
parseEditorProperty(char *buffer, bool complete=true) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
persist(BasePersistenceManager *persistMgr) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inlinevirtual |
pickPoly(DXVector3 *pickRayOrig, DXVector3 *pickRayDir) (defined in Wintermute::XMesh) | Wintermute::XMesh | |
removeMaterialEffect(const Common::String &matName) (defined in Wintermute::XMesh) | Wintermute::XMesh | |
render(XModel *model)=0 (defined in Wintermute::XMesh) | Wintermute::XMesh | pure virtual |
renderFlatShadowModel()=0 (defined in Wintermute::XMesh) | Wintermute::XMesh | pure virtual |
restoreDeviceObjects() (defined in Wintermute::XMesh) | Wintermute::XMesh | |
saveAsText(BaseDynamicBuffer *buffer, int indent=0) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | virtual |
setEditorProp(const Common::String &propName, const Common::String &propValue) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
setMaterialEffect(const Common::String &matName, Effect3D *effect, Effect3DParams *params) (defined in Wintermute::XMesh) | Wintermute::XMesh | |
setMaterialSprite(const Common::String &matName, BaseSprite *sprite) (defined in Wintermute::XMesh) | Wintermute::XMesh | |
setMaterialTheora(const Common::String &matName, VideoTheoraPlayer *theora) (defined in Wintermute::XMesh) | Wintermute::XMesh | |
setName(const char *name) (defined in Wintermute::BaseNamedObject) | Wintermute::BaseNamedObject | |
update(FrameNode *parentFrame) (defined in Wintermute::XMesh) | Wintermute::XMesh | virtual |
updateShadowVol(ShadowVolume *shadow, DXMatrix *modelMat, DXVector3 *light, float extrusionDepth) (defined in Wintermute::XMesh) | Wintermute::XMesh | |
XMesh(BaseGame *inGame) (defined in Wintermute::XMesh) | Wintermute::XMesh | |
~BaseClass() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | virtual |
~BaseNamedObject() override (defined in Wintermute::BaseNamedObject) | Wintermute::BaseNamedObject | |
~XMesh() (defined in Wintermute::XMesh) | Wintermute::XMesh | virtual |