ScummVM API documentation
Wintermute::XMesh Member List

This is the complete list of members for Wintermute::XMesh, including all inherited members.

_adjacency (defined in Wintermute::XMesh)Wintermute::XMeshprotected
_BBoxEnd (defined in Wintermute::XMesh)Wintermute::XMesh
_BBoxStart (defined in Wintermute::XMesh)Wintermute::XMesh
_boneMatrices (defined in Wintermute::XMesh)Wintermute::XMeshprotected
_editorProps (defined in Wintermute::BaseClass)Wintermute::BaseClassprotected
_editorPropsIter (defined in Wintermute::BaseClass)Wintermute::BaseClassprotected
_gameRef (defined in Wintermute::BaseClass)Wintermute::BaseClass
_materials (defined in Wintermute::XMesh)Wintermute::XMeshprotected
_name (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
_numAttrs (defined in Wintermute::XMesh)Wintermute::XMeshprotected
_persistable (defined in Wintermute::BaseClass)Wintermute::BaseClass
_skinMesh (defined in Wintermute::XMesh)Wintermute::XMeshprotected
_skinnedMesh (defined in Wintermute::XMesh)Wintermute::XMeshprotected
BaseClass(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseClass)Wintermute::BaseClassinline
BaseClass() (defined in Wintermute::BaseClass)Wintermute::BaseClass
BaseClass(BaseGame *GameOwner) (defined in Wintermute::BaseClass)Wintermute::BaseClass
BaseNamedObject(BaseGame *inGame) (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
BaseNamedObject() (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
BaseNamedObject(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
findBones(FrameNode *rootFrame) (defined in Wintermute::XMesh)Wintermute::XMesh
getClassName() (defined in Wintermute::BaseClass)Wintermute::BaseClassinlinevirtual
getEditorProp(const Common::String &propName, const Common::String &initVal=Common::String()) (defined in Wintermute::BaseClass)Wintermute::BaseClass
getName() const (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObjectinline
invalidateDeviceObjects() (defined in Wintermute::XMesh)Wintermute::XMesh
loadFromXData(const Common::String &filename, XFileData *xobj, Common::Array< MaterialReference > &materialReferences) (defined in Wintermute::XMesh)Wintermute::XMeshvirtual
parseEditorProperty(char *buffer, bool complete=true) (defined in Wintermute::BaseClass)Wintermute::BaseClass
persist(BasePersistenceManager *persistMgr) (defined in Wintermute::BaseClass)Wintermute::BaseClassinlinevirtual
pickPoly(Math::Vector3d *pickRayOrig, Math::Vector3d *pickRayDir) (defined in Wintermute::XMesh)Wintermute::XMesh
render(XModel *model)=0 (defined in Wintermute::XMesh)Wintermute::XMeshpure virtual
renderFlatShadowModel()=0 (defined in Wintermute::XMesh)Wintermute::XMeshpure virtual
restoreDeviceObjects() (defined in Wintermute::XMesh)Wintermute::XMesh
saveAsText(BaseDynamicBuffer *buffer, int indent=0) (defined in Wintermute::BaseClass)Wintermute::BaseClassvirtual
setEditorProp(const Common::String &propName, const Common::String &propValue) (defined in Wintermute::BaseClass)Wintermute::BaseClass
setMaterialSprite(const Common::String &matName, BaseSprite *sprite) (defined in Wintermute::XMesh)Wintermute::XMesh
setMaterialTheora(const Common::String &matName, VideoTheoraPlayer *theora) (defined in Wintermute::XMesh)Wintermute::XMesh
setName(const char *name) (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
update(FrameNode *parentFrame) (defined in Wintermute::XMesh)Wintermute::XMeshvirtual
updateBoundingBox() (defined in Wintermute::XMesh)Wintermute::XMeshprotected
updateShadowVol(ShadowVolume *shadow, Math::Matrix4 &modelMat, const Math::Vector3d &light, float extrusionDepth) (defined in Wintermute::XMesh)Wintermute::XMesh
XMesh(BaseGame *inGame) (defined in Wintermute::XMesh)Wintermute::XMesh
~BaseClass() (defined in Wintermute::BaseClass)Wintermute::BaseClassvirtual
~BaseNamedObject() override (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
~XMesh() (defined in Wintermute::XMesh)Wintermute::XMeshvirtual