This is the complete list of members for Wintermute::XMesh, including all inherited members.
| _adjacency (defined in Wintermute::XMesh) | Wintermute::XMesh | protected |
| _BBoxEnd (defined in Wintermute::XMesh) | Wintermute::XMesh | |
| _BBoxStart (defined in Wintermute::XMesh) | Wintermute::XMesh | |
| _blendedMesh (defined in Wintermute::XMesh) | Wintermute::XMesh | protected |
| _boneMatrices (defined in Wintermute::XMesh) | Wintermute::XMesh | protected |
| _editorProps (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| _editorPropsIter (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| _game (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| _materials (defined in Wintermute::XMesh) | Wintermute::XMesh | protected |
| _name (defined in Wintermute::BaseNamedObject) | Wintermute::BaseNamedObject | |
| _persistable (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| _skinMesh (defined in Wintermute::XMesh) | Wintermute::XMesh | protected |
| _staticMesh (defined in Wintermute::XMesh) | Wintermute::XMesh | protected |
| BaseClass(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inline |
| BaseClass() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| BaseClass(BaseGame *gameOwner) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| BaseNamedObject(BaseGame *inGame) (defined in Wintermute::BaseNamedObject) | Wintermute::BaseNamedObject | |
| BaseNamedObject() (defined in Wintermute::BaseNamedObject) | Wintermute::BaseNamedObject | |
| BaseNamedObject(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseNamedObject) | Wintermute::BaseNamedObject | |
| findBones(FrameNode *rootFrame) (defined in Wintermute::XMesh) | Wintermute::XMesh | |
| generateMesh() (defined in Wintermute::XMesh) | Wintermute::XMesh | protected |
| getClassName() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inlinevirtual |
| getEditorProp(const Common::String &propName, const Common::String &initVal=Common::String()) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| invalidateDeviceObjects() (defined in Wintermute::XMesh) | Wintermute::XMesh | |
| loadFromXData(const char *filename, XFileData *xobj) (defined in Wintermute::XMesh) | Wintermute::XMesh | virtual |
| parseEditorProperty(char *buffer, bool complete=true) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| persist(BasePersistenceManager *persistMgr) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inlinevirtual |
| pickPoly(DXVector3 *pickRayOrig, DXVector3 *pickRayDir) (defined in Wintermute::XMesh) | Wintermute::XMesh | |
| removeMaterialEffect(const char *matName) (defined in Wintermute::XMesh) | Wintermute::XMesh | |
| render(XModel *model)=0 (defined in Wintermute::XMesh) | Wintermute::XMesh | pure virtual |
| renderFlatShadowModel(uint32 shadowColor)=0 (defined in Wintermute::XMesh) | Wintermute::XMesh | pure virtual |
| restoreDeviceObjects() (defined in Wintermute::XMesh) | Wintermute::XMesh | |
| saveAsText(BaseDynamicBuffer *buffer, int indent=0) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | virtual |
| setEditorProp(const Common::String &propName, const Common::String &propValue) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
| setMaterialEffect(const char *matName, Effect3D *effect, Effect3DParams *params) (defined in Wintermute::XMesh) | Wintermute::XMesh | |
| setMaterialSprite(const char *matName, BaseSprite *sprite) (defined in Wintermute::XMesh) | Wintermute::XMesh | |
| setMaterialTheora(const char *matName, VideoTheoraPlayer *theora) (defined in Wintermute::XMesh) | Wintermute::XMesh | |
| setName(const char *name) (defined in Wintermute::BaseNamedObject) | Wintermute::BaseNamedObject | |
| update(FrameNode *parentFrame) (defined in Wintermute::XMesh) | Wintermute::XMesh | virtual |
| updateShadowVol(ShadowVolume *shadow, DXMatrix *modelMat, DXVector3 *light, float extrusionDepth) (defined in Wintermute::XMesh) | Wintermute::XMesh | |
| XMesh(BaseGame *inGame) (defined in Wintermute::XMesh) | Wintermute::XMesh | |
| ~BaseClass() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | virtual |
| ~BaseNamedObject() override (defined in Wintermute::BaseNamedObject) | Wintermute::BaseNamedObject | |
| ~XMesh() (defined in Wintermute::XMesh) | Wintermute::XMesh | virtual |