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| XMesh (BaseGame *inGame) |
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virtual bool | loadFromXData (const Common::String &filename, XFileData *xobj) |
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bool | findBones (FrameNode *rootFrame) |
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virtual bool | update (FrameNode *parentFrame) |
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virtual bool | render (XModel *model)=0 |
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virtual bool | renderFlatShadowModel ()=0 |
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bool | updateShadowVol (ShadowVolume *shadow, DXMatrix *modelMat, DXVector3 *light, float extrusionDepth) |
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bool | pickPoly (DXVector3 *pickRayOrig, DXVector3 *pickRayDir) |
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bool | setMaterialSprite (const Common::String &matName, BaseSprite *sprite) |
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bool | setMaterialTheora (const Common::String &matName, VideoTheoraPlayer *theora) |
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bool | setMaterialEffect (const Common::String &matName, Effect3D *effect, Effect3DParams *params) |
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bool | removeMaterialEffect (const Common::String &matName) |
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bool | invalidateDeviceObjects () |
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bool | restoreDeviceObjects () |
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| BaseNamedObject (BaseGame *inGame) |
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| BaseNamedObject (TDynamicConstructor, TDynamicConstructor) |
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const char * | getName () const |
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void | setName (const char *name) |
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bool | setEditorProp (const Common::String &propName, const Common::String &propValue) |
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Common::String | getEditorProp (const Common::String &propName, const Common::String &initVal=Common::String()) |
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| BaseClass (TDynamicConstructor, TDynamicConstructor) |
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bool | parseEditorProperty (char *buffer, bool complete=true) |
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virtual bool | saveAsText (BaseDynamicBuffer *buffer, int indent=0) |
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| BaseClass (BaseGame *GameOwner) |
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virtual const char * | getClassName () |
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virtual bool | persist (BasePersistenceManager *persistMgr) |
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