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void | save (Common::OutSaveFile *out) |
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void | loadSaveFile (Common::InSaveFile *in) |
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void | restartSystem () |
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int | loadTiles () |
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bool | load (Common::SeekableReadStream *stream) |
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bool | loadMap (char *name) |
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void | draw () |
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void | drawEnts () |
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void | drawGratings () |
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void | drawForegrounds () |
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bool | isLoaded () |
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bool | onScreen (int x, int y) |
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int | mapPixelWidth () |
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int | mapPixelHeight () |
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uint32 | getMapBGTileFlags (int x, int y) |
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uint32 | getMapFGTileFlags (int x, int y) |
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int16 | getMapBGTileIndex (int x, int y) |
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int16 | getMapFGTileIndex (int x, int y) |
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void | setMapBGTileIndex (int x, int y, int index) |
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void | setMapFGTileIndex (int x, int y, int index) |
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void | addBGTileAnimation (int x, int y) |
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void | addFGTileAnimation (int x, int y) |
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void | removeBGTileAnimation (int x, int y) |
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void | removeFGTileAnimation (int x, int y) |
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void | getMapXY (int *x, int *y) |
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void | setMapXY (int x, int y) |
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void | centerMapXY (int x, int y) |
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bool | checkEntOnScreen (AIEntity *) |
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bool | checkXYOnScreen (int x, int y) |
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bool | checkOneTileExistInRange (int tileIndex, int count) |
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bool | explosionExist (int x, int y) |
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void | setExplosion (int x, int y, int value) |
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bool | boomBarrelExist (int x, int y) |
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void | setBoomBarrel (int x, int y, int value) |
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bool | laserBeamExist (int x, int y) |
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void | setLaserBeam (int x, int y, int value) |
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void | clearLaserBeams () |
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