ScummVM API documentation
menu_nebular.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MADS_MENU_NEBULAR_H
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#define MADS_MENU_NEBULAR_H
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#include "common/scummsys.h"
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#include "mads/game.h"
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#include "mads/menu_views.h"
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#include "mads/msurface.h"
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#include "mads/nebular/dialogs_nebular.h"
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namespace
MADS
{
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class
MADSEngine;
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namespace
Nebular {
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enum
MADSGameAction {
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START_GAME, RESUME_GAME, SHOW_INTRO, CREDITS, QUOTES, EXIT,
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SETS, EVOLVE
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};
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class
MainMenu
:
public
MenuView
{
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private
:
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SpriteAsset
*_menuItems[7];
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int
_menuItemIndexes[7];
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int
_menuItemIndex;
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int
_frameIndex;
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uint32 _delayTimeout;
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bool
_skipFlag;
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bool
_showEvolve, _showSets;
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int
_highlightedIndex;
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bool
_buttonDown;
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int
_selectedIndex;
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int
getHighlightedItem(
const
Common::Point
&pt);
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void
unhighlightItem();
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void
handleAction(MADSGameAction action);
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void
addSpriteSlot();
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bool
shouldShowQuotes();
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void
showBonusItems();
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protected
:
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void
display
()
override
;
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void
doFrame
()
override
;
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bool
onEvent
(
Common::Event
&event)
override
;
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public
:
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MainMenu
(
MADSEngine
*vm);
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~
MainMenu
()
override
;
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};
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class
AdvertView
:
public
EventTarget
{
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private
:
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MADSEngine
*
_vm
;
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bool
_breakFlag;
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protected
:
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bool
onEvent
(
Common::Event
&event)
override
;
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public
:
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AdvertView
(
MADSEngine
*vm);
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~
AdvertView
()
override
{}
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void
show();
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};
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class
RexAnimationView
:
public
AnimationView
{
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protected
:
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void
scriptDone()
override
;
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public
:
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RexAnimationView
(
MADSEngine
*vm) :
AnimationView
(vm) {}
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};
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class
RexTextView
:
public
TextView
{
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public
:
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RexTextView
(
MADSEngine
*vm) :
TextView
(vm) {}
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};
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}
// End of namespace Nebular
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}
// End of namespace MADS
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#endif
/* MADS_MENU_NEBULAR_H */
MADS::EventTarget
Definition:
events.h:41
MADS::FullScreenDialog::_vm
MADSEngine * _vm
Definition:
dialogs.h:266
MADS::TextView
Definition:
menu_views.h:67
MADS::Nebular::AdvertView
Definition:
menu_nebular.h:118
MADS::Nebular::MainMenu::display
void display() override
MADS::Nebular::MainMenu
Definition:
menu_nebular.h:42
MADS::Nebular::RexTextView
Definition:
menu_nebular.h:152
Common::Event
Definition:
events.h:199
Common::Point
Definition:
rect.h:45
MADS::Nebular::MainMenu::onEvent
bool onEvent(Common::Event &event) override
MADS::Nebular::RexAnimationView
Definition:
menu_nebular.h:145
MADS::MADSEngine
Definition:
mads.h:87
MADS::SpriteAsset
Definition:
assets.h:61
MADS::MenuView
Definition:
menu_views.h:34
MADS
Definition:
action.h:28
MADS::AnimationView
Definition:
menu_views.h:166
MADS::Nebular::MainMenu::doFrame
void doFrame() override
engines
mads
nebular
menu_nebular.h
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