#include <walk.h>
Public Member Functions | |
Walk (Resources::FloorPositionedItem *item) | |
void | start () override |
void | stop (bool force=false) override |
void | onGameLoop () override |
bool | hasReachedDestination () const override |
uint32 | getType () const override |
void | saveLoad (ResourceSerializer *serializer) override |
void | setDestination (const Math::Vector3d &destination) |
void | setDestinationWithoutHeight (Math::Vector3d destination) |
void | changeDestination (const Math::Vector3d &destination) |
void | setRunning () |
Public Member Functions inherited from Stark::Movement | |
Movement (Resources::ItemVisual *item) | |
bool | hasEnded () const |
Additional Inherited Members | |
Public Types inherited from Stark::Movement | |
enum | MovementType { kTypeWalk = 1, kTypeFollowPath = 2, kTypeFollowPathLight = 3, kTypeTurn = 4 } |
Static Public Member Functions inherited from Stark::Movement | |
static Movement * | construct (uint32 type, Resources::ItemVisual *item) |
Protected Types inherited from Stark::Movement | |
enum | TurnDirection { kTurnNone, kTurnLeft, kTurnRight } |
Protected Member Functions inherited from Stark::Movement | |
float | computeAngleBetweenVectorsXYPlane (const Math::Vector3d &v1, const Math::Vector3d &v2) const |
Protected Attributes inherited from Stark::Movement | |
const float | _defaultTurnAngleSpeed |
bool | _ended |
Resources::ItemVisual * | _item |
Make an item walk / run to its destination on the current location's floor
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overridevirtual |
Initiate the movement
Reimplemented from Stark::Movement.
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overridevirtual |
Stop / abort the movement
Reimplemented from Stark::Movement.
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overridevirtual |
Called once per game loop
Implements Stark::Movement.
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overridevirtual |
Has the movement reached its destination successfully?
Reimplemented from Stark::Movement.
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overridevirtual |
Obtain the effective movement type
Implements Stark::Movement.
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overridevirtual |
Persist / restore the state of the movement so it can be resumed using 'start'
Implements Stark::Movement.
void Stark::Walk::setDestination | ( | const Math::Vector3d & | destination | ) |
Set the destination
void Stark::Walk::changeDestination | ( | const Math::Vector3d & | destination | ) |
Change the destination and recompute the path
void Stark::Walk::setRunning | ( | ) |
Set the running flag