ScummVM API documentation
Stark::Resources::ItemVisual Class Reference

#include <item.h>

Inheritance diagram for Stark::Resources::ItemVisual:
Stark::Resources::Item Stark::Resources::Object Stark::Resources::FloorPositionedItem Stark::Resources::ImageItem Stark::Resources::InventoryItem Stark::Resources::FloorPositionedImageItem Stark::Resources::ModelItem

Public Member Functions

 ItemVisual (Object *parent, byte subType, uint16 index, const Common::String &name)
 
void readData (Formats::XRCReadStream *stream) override
 
void onAllLoaded () override
 
void saveLoad (ResourceSerializer *serializer) override
 
void saveLoadCurrent (ResourceSerializer *serializer) override
 
void setEnabled (bool enabled) override
 
ItemVisual * getSceneInstance () override
 
void setAnimHierarchy (AnimHierarchy *animHierarchy) override
 
virtual void setPosition2D (const Common::Point &position)
 
int getHotspotIndexForPoint (const Common::Point &point)
 
Common::String getHotspotTitle (uint32 hotspotIndex)
 
bool canPerformAction (uint32 action, uint32 hotspotIndex)
 
bool doAction (uint32 action, uint32 hotspotIndex)
 
void setAnimActivity (int32 activity)
 
int32 getAnimActivity () const
 
Anim * getAnim () const
 
Anim * getActionAnim () const
 
void playActionAnim (Anim *anim)
 
void resetActionAnim ()
 
- Public Member Functions inherited from Stark::Resources::Item
 Item (Object *parent, byte subType, uint16 index, const Common::String &name)
 
void onGameLoop () override
 
bool isEnabled () const
 
int32 getCharacterIndex () const
 
virtual Gfx::RenderEntry * getRenderEntry (const Common::Point &positionOffset)
 
void setMovement (Movement *movement)
 
Movement * getMovement () const
 
void setMovementSuspendedScript (Script *script)
 
virtual Common::Array< Common::Point > listExitPositions ()
 
- Public Member Functions inherited from Stark::Resources::Object
Type getType () const
 
byte getSubType () const
 
uint16 getIndex () const
 
Common::String getIndexAsString () const
 
Common::String getName () const
 
virtual void onPostRead ()
 
virtual void onEnterLocation ()
 
virtual void onEnginePause (bool pause)
 
virtual void onExitLocation ()
 
virtual void onPreDestroy ()
 
template<class T >
T * findParent ()
 
Object * findChildWithIndex (Type type, uint16 index, int subType=-1) const
 
Object * findChildWithOrder (Type type, uint16 order, int subType=-1) const
 
Object * findChildWithName (Type type, const Common::String &name, int subType=-1) const
 
template<class T >
T * findChild (bool mustBeUnique=true) const
 
template<class T >
T * findChildWithSubtype (int subType, bool mustBeUnique=true) const
 
template<class T >
T * findChildWithIndex (uint16 index, int subType=-1) const
 
template<class T >
T * findChildWithOrder (uint16 order, int subType=-1) const
 
template<class T >
T * findChildWithName (const Common::String &name, int subType=-1) const
 
template<class T >
Common::Array< T * > listChildren (int subType=-1) const
 
template<class T >
Common::Array< T * > listChildrenRecursive (int subType=-1)
 
void addChild (Object *child)
 
virtual void print (uint depth=0)
 
template<>
Object * cast (Object *resource)
 
template<>
Object * findParent ()
 
template<>
Common::Array< Object * > listChildren (int subType) const
 

Protected Member Functions

void printData () override
 
Common::Array< Common::Point > listExitPositionsImpl ()
 
Visual * getVisual ()
 
- Protected Member Functions inherited from Stark::Resources::Object
 Object (Object *parent, byte subType, uint16 index, const Common::String &name)
 
void printWithDepth (uint depth, const Common::String &string) const
 
void printDescription (uint depth) const
 

Protected Attributes

Gfx::RenderEntry * _renderEntry
 
Anim * _actionAnim
 
AnimHierarchy * _animHierarchy
 
int32 _currentAnimActivity
 
bool _clickable
 
- Protected Attributes inherited from Stark::Resources::Item
bool _enabled
 
int32 _characterIndex
 
Movement * _movement
 
Script * _movementSuspendedScript
 
- Protected Attributes inherited from Stark::Resources::Object
Type _type
 
byte _subType
 
uint16 _index
 
Common::String _name
 
Object * _parent
 
Common::Array< Object * > _children
 

Additional Inherited Members

- Public Types inherited from Stark::Resources::Item
enum  SubType {
  kItemGlobalTemplate = 1, kItemInventory = 2, kItemLevelTemplate = 3, kItemStaticProp = 5,
  kItemAnimatedProp = 6, kItemBackgroundElement = 7, kItemBackground = 8, kItemModel = 10
}
 
- Static Public Member Functions inherited from Stark::Resources::Item
static Object * construct (Object *parent, byte subType, uint16 index, const Common::String &name)
 
- Static Public Member Functions inherited from Stark::Resources::Object
template<class T >
static T * cast (Object *resource)
 
- Static Public Attributes inherited from Stark::Resources::Item
static const Type::ResourceType TYPE = Type::kItem
 

Detailed Description

A renderable item

Renderable items are found in location layers

Member Function Documentation

◆ readData()

void Stark::Resources::ItemVisual::readData ( Formats::XRCReadStream *  stream)
overridevirtual

Deserialize the resource static data and initial state.

Reimplemented from Stark::Resources::Item.

Reimplemented in Stark::Resources::ImageItem, Stark::Resources::ModelItem, and Stark::Resources::FloorPositionedImageItem.

◆ onAllLoaded()

void Stark::Resources::ItemVisual::onAllLoaded ( )
overridevirtual

Called when the resource sub-tree is entirely loaded.

Allows to load data from other nodes.

Reimplemented from Stark::Resources::Object.

Reimplemented in Stark::Resources::ModelItem.

◆ saveLoad()

void Stark::Resources::ItemVisual::saveLoad ( ResourceSerializer *  serializer)
overridevirtual

Persist / restore the resource state

Reimplemented from Stark::Resources::Item.

Reimplemented in Stark::Resources::FloorPositionedItem.

◆ saveLoadCurrent()

void Stark::Resources::ItemVisual::saveLoadCurrent ( ResourceSerializer *  serializer)
overridevirtual

Persist / restore the resource state

Called only for active locations

Reimplemented from Stark::Resources::Item.

Reimplemented in Stark::Resources::ModelItem.

◆ setEnabled()

void Stark::Resources::ItemVisual::setEnabled ( bool  enabled)
overridevirtual

Enable or disable the item

Reimplemented from Stark::Resources::Item.

Reimplemented in Stark::Resources::InventoryItem.

◆ getSceneInstance()

ItemVisual* Stark::Resources::ItemVisual::getSceneInstance ( )
overridevirtual

Obtain the concrete instance of an item template

Implements Stark::Resources::Item.

◆ setAnimHierarchy()

void Stark::Resources::ItemVisual::setAnimHierarchy ( AnimHierarchy *  animHierarchy)
overridevirtual

Set the currently active anim hierarchy

Implements Stark::Resources::Item.

◆ setPosition2D()

virtual void Stark::Resources::ItemVisual::setPosition2D ( const Common::Point &  position)
virtual

Change the item's 2D position.

Only applies to 2D items

Reimplemented in Stark::Resources::ImageItem, and Stark::Resources::FloorPositionedImageItem.

◆ getHotspotIndexForPoint()

int Stark::Resources::ItemVisual::getHotspotIndexForPoint ( const Common::Point &  point)

Get the hotspot index for an item relative position

◆ getHotspotTitle()

Common::String Stark::Resources::ItemVisual::getHotspotTitle ( uint32  hotspotIndex)

Obtain the title for one of the item's hotspots

◆ canPerformAction()

bool Stark::Resources::ItemVisual::canPerformAction ( uint32  action,
uint32  hotspotIndex 
)

Check whether the item has runnable scripts for the specified action

◆ doAction()

bool Stark::Resources::ItemVisual::doAction ( uint32  action,
uint32  hotspotIndex 
)

Perform an action on one of the item's hotspots

◆ setAnimActivity()

void Stark::Resources::ItemVisual::setAnimActivity ( int32  activity)

Define the current animation kind for the item

◆ getAnimActivity()

int32 Stark::Resources::ItemVisual::getAnimActivity ( ) const

Get the current animation kind

◆ getAnim()

Anim* Stark::Resources::ItemVisual::getAnim ( ) const

Get the currently playing animation

◆ getActionAnim()

Anim* Stark::Resources::ItemVisual::getActionAnim ( ) const

Get the currently playing action animation, if any

◆ playActionAnim()

void Stark::Resources::ItemVisual::playActionAnim ( Anim *  anim)

Replace the current generic animation with an action specific animation

◆ resetActionAnim()

void Stark::Resources::ItemVisual::resetActionAnim ( )

Remove the current specific animation and revert to a generic one

◆ listExitPositionsImpl()

Common::Array<Common::Point> Stark::Resources::ItemVisual::listExitPositionsImpl ( )
protected

Implemented version used in FloorPositionedImageItem and ImageItem


The documentation for this class was generated from the following file: