ScummVM API documentation
Tetraedge::InGameScene Member List

This is the complete list of members for Tetraedge::InGameScene, including all inherited members.

_character (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
_characters (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
activateAnchorZone(const Common::String &name, bool val) (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
activateMask(const Common::String &name, bool val) (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
addAnchorZone(const Common::String &s1, const Common::String &name, float radius) (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
addBlockingObject(const Common::String &obj) (defined in Tetraedge::InGameScene)Tetraedge::InGameSceneinline
addMarker(const Common::String &name, const Common::Path &imgPath, float x, float y, const Common::String &locType, const Common::String &markerVal, float anchorX, float anchorY) (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
angularDistance(float a1, float a2) (defined in Tetraedge::InGameScene)Tetraedge::InGameScenestatic
aroundAnchorZone(const AnchorZone *zone) (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
background() (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
bgGui() (defined in Tetraedge::InGameScene)Tetraedge::InGameSceneinline
billboard(const Common::String &name) (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
blockers() (defined in Tetraedge::InGameScene)Tetraedge::InGameSceneinline
camera(const Common::String &cname) (defined in Tetraedge::TeScene)Tetraedge::TeScene
cameras() (defined in Tetraedge::TeScene)Tetraedge::TeSceneinlineprotected
changeBackground(const Common::Path &name) (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
character(const Common::String &name) (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
charactersShadow() (defined in Tetraedge::InGameScene)Tetraedge::InGameSceneinline
clickMeshes() (defined in Tetraedge::InGameScene)Tetraedge::InGameSceneinline
close() override (defined in Tetraedge::InGameScene)Tetraedge::InGameScenevirtual
convertPathToMesh(TeFreeMoveZone *zone) (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
currentCamera() (defined in Tetraedge::TeScene)Tetraedge::TeScene
currentCameraIndex() const (defined in Tetraedge::TeScene)Tetraedge::TeSceneinline
currentCameraName() const (defined in Tetraedge::TeScene)Tetraedge::TeScene
curve(const Common::String &curveName) (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
curve() (defined in Tetraedge::InGameScene)Tetraedge::InGameSceneinline
deleteAllCallback() (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
deleteMarker(const Common::String &markerName) (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
DEPTH_MAX_FLAKE (defined in Tetraedge::InGameScene)Tetraedge::InGameScenestatic
deserializeCam(Common::ReadStream &stream, TeIntrusivePtr< TeCamera > &cam) (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
deserializeModel(Common::ReadStream &stream, TeIntrusivePtr< TeModel > &model, TePickMesh2 *pickmesh) (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
draw() override (defined in Tetraedge::InGameScene)Tetraedge::InGameScenevirtual
drawKate() (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
drawMask() (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
drawPath() (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
drawReflection() (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
dummy(const Common::String &name) (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
DUREE_MAX_FIRE (defined in Tetraedge::InGameScene)Tetraedge::InGameScenestatic
DUREE_MAX_FLAKE (defined in Tetraedge::InGameScene)Tetraedge::InGameScenestatic
DUREE_MIN_FLAKE (defined in Tetraedge::InGameScene)Tetraedge::InGameScenestatic
findKate() (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
findMarker(const Common::String &name) (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
findMarkerByInt(const Common::String &name) (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
findSoundStep(const Common::String &name) (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
freeGeometry() (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
freeSceneObjects() (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
getActZoneFileName() const (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
getBlockersFileName() const (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
getHeadHorizontalRotation(Character *cter, const TeVector3f32 &vec) (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
getHeadVerticalRotation(Character *cter, const TeVector3f32 &vec) (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
getLightsFileName() const (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
getSceneName() const (defined in Tetraedge::InGameScene)Tetraedge::InGameSceneinline
getZoneName() const (defined in Tetraedge::InGameScene)Tetraedge::InGameSceneinline
hitObjectGui() (defined in Tetraedge::InGameScene)Tetraedge::InGameSceneinline
imagePathMarker(const Common::String &name) (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
InGameScene() (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
initScroll() (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
isMarker(const Common::String &name) (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
isObjectBlocking(const Common::String &name) (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
layerSize() (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
lights() (defined in Tetraedge::InGameScene)Tetraedge::InGameSceneinline
load(const Common::Path &path) override (defined in Tetraedge::InGameScene)Tetraedge::InGameScenevirtual
loadActZones() (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
loadBackground(const Common::Path &node) (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
loadBillboard(const Common::String &name) (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
loadBlockers() (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
loadCamera(const Common::String &name) (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
loadCharacter(const Common::String &name) (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
loadCurve(const Common::String &name) (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
loadDynamicLightBloc(const Common::String &name, const Common::String &texture, const Common::String &zone, const Common::String &scene) (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
loadFreeMoveZone(const Common::String &name, TeVector2f32 &gridSize) (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
loadInteractions(const Common::Path &path) (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
loadLight(const Common::String &fname, const Common::String &zone, const Common::String &scene) (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
loadLights(const Common::Path &path) (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
loadMarkers(const Common::Path &path) (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
loadMask(const Common::String &name, const Common::String &texture, const Common::String &zone, const Common::String &scene) (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
loadObject(const Common::String &oname) (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
loadObjectMaterials(const Common::String &name) (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
loadObjectMaterials(const Common::Path &path, const Common::String &name) (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
loadPlayerCharacter(const Common::String &cname) (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
loadRBB(const Common::String &fname, const Common::String &zone, const Common::String &scene) (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
loadRippleMask(const Common::String &name, const Common::String &texture, const Common::String &zone, const Common::String &scene) (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
loadRObject(const Common::String &fname, const Common::String &zone, const Common::String &scene) (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
loadShadowMask(const Common::String &name, const Common::String &texture, const Common::String &zone, const Common::String &scene) (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
loadShadowReceivingObject(const Common::String &fname, const Common::String &zone, const Common::String &scene) (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
loadXml(const Common::String &zone, const Common::String &scene) (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
loadZBufferObject(const Common::String &fname, const Common::String &zone, const Common::String &scene) (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
markerGui() (defined in Tetraedge::InGameScene)Tetraedge::InGameSceneinline
MAX_FIRE (defined in Tetraedge::InGameScene)Tetraedge::InGameScenestatic
MAX_FLAKE (defined in Tetraedge::InGameScene)Tetraedge::InGameScenestatic
MAX_SMOKE (defined in Tetraedge::InGameScene)Tetraedge::InGameScenestatic
MAX_SNOW (defined in Tetraedge::InGameScene)Tetraedge::InGameScenestatic
model(const Common::String &mname) (defined in Tetraedge::TeScene)Tetraedge::TeScene
models() (defined in Tetraedge::TeScene)Tetraedge::TeSceneinline
moveCharacterTo(const Common::String &charName, const Common::String &curveName, float curveOffset, float curveEnd) (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
object3D(const Common::String &oname) (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
object3Ds() (defined in Tetraedge::InGameScene)Tetraedge::InGameSceneinline
onMainWindowSizeChanged() (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
particles() (defined in Tetraedge::InGameScene)Tetraedge::InGameSceneinline
pathZone(const Common::String &zname) (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
playVerticalScrolling(float time) (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
rectBlockers() (defined in Tetraedge::InGameScene)Tetraedge::InGameSceneinline
removeModel(const Common::String &mname) (defined in Tetraedge::TeScene)Tetraedge::TeScene
reset() (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
SCALE_FIRE (defined in Tetraedge::InGameScene)Tetraedge::InGameScenestatic
SCALE_FLAKE (defined in Tetraedge::InGameScene)Tetraedge::InGameScenestatic
setCurrentCamera(const Common::String &cname) (defined in Tetraedge::TeScene)Tetraedge::TeScene
setCurrentCameraIndex(uint index) (defined in Tetraedge::TeScene)Tetraedge::TeSceneinline
setCurve(TeIntrusivePtr< TeBezierCurve > &c) (defined in Tetraedge::InGameScene)Tetraedge::InGameSceneinline
setImagePathMarker(const Common::String &markerName, const Common::Path &path) (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
setPositionCharacter(const Common::String &charName, const Common::String &freeMoveZoneName, const TeVector3f32 &position) (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
setStep(const Common::String &scene, const Common::String &step1, const Common::String &step2) (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
setVisibleMarker(const Common::String &markerName, bool val) (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
setWaitTime(double usecs) (defined in Tetraedge::InGameScene)Tetraedge::InGameSceneinline
shadowColor() const (defined in Tetraedge::InGameScene)Tetraedge::InGameSceneinline
shadowFarPlane() const (defined in Tetraedge::InGameScene)Tetraedge::InGameSceneinline
shadowFov() const (defined in Tetraedge::InGameScene)Tetraedge::InGameSceneinline
shadowLight() (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
shadowLightNo() const (defined in Tetraedge::InGameScene)Tetraedge::InGameSceneinline
shadowNearPlane() const (defined in Tetraedge::InGameScene)Tetraedge::InGameSceneinline
shadowReceivingObjects() (defined in Tetraedge::InGameScene)Tetraedge::InGameSceneinline
TeScene() (defined in Tetraedge::TeScene)Tetraedge::TeScene
unloadCharacter(const Common::String &name) (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
unloadObject(const Common::String &name) (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
unloadSpriteLayouts() (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
update() override (defined in Tetraedge::InGameScene)Tetraedge::InGameScenevirtual
updateScroll() (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
updateViewport(int ival) (defined in Tetraedge::InGameScene)Tetraedge::InGameScene
waitTimeTimer() (defined in Tetraedge::InGameScene)Tetraedge::InGameSceneinline
youkiManager() (defined in Tetraedge::InGameScene)Tetraedge::InGameSceneinline
zoneModels() (defined in Tetraedge::InGameScene)Tetraedge::InGameSceneinline
~TeScene() (defined in Tetraedge::TeScene)Tetraedge::TeSceneinlinevirtual