ScummVM API documentation
Tetraedge::TeScene Class Reference
Inheritance diagram for Tetraedge::TeScene:
Tetraedge::InGameScene

Public Member Functions

virtual void close ()
 
TeIntrusivePtr< TeCameracamera (const Common::String &cname)
 
TeIntrusivePtr< TeModelmodel (const Common::String &mname)
 
TeIntrusivePtr< TeCameracurrentCamera ()
 
int currentCameraIndex () const
 
Common::String currentCameraName () const
 
virtual void draw ()
 
virtual bool load (const Common::FSNode &node)
 
void removeModel (const Common::String &mname)
 
void setCurrentCamera (const Common::String &cname)
 
void setCurrentCameraIndex (uint index)
 
virtual void update ()
 
Common::Array< TeIntrusivePtr< TeModel > > & models ()
 

Protected Member Functions

Common::Array< TeIntrusivePtr< TeCamera > > & cameras ()
 

The documentation for this class was generated from the following file: