ScummVM API documentation
splash.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * This code is based on the CRAB engine
24 *
25 * Copyright (c) Arvind Raja Yadav
26 *
27 * Licensed under MIT
28 *
29 */
30
31//=============================================================================
32// Author: Arvind
33// Purpose: A basic screen that flashes an image for a time interval
34//=============================================================================
35#ifndef CRAB_SPLASH_H
36#define CRAB_SPLASH_H
37
38#include "crab/crab.h"
39#include "crab/image/ImageManager.h"
40#include "crab/LoadingScreen.h"
41#include "crab/music/MusicManager.h"
42#include "crab/ScreenSettings.h"
43#include "crab/text/TextManager.h"
44#include "crab/gamestate_container.h"
45#include "crab/gamestates.h"
46#include "crab/timer.h"
47
48namespace Crab {
49//------------------------------------------------------------------------
50// Purpose: Splash screen class
51//------------------------------------------------------------------------
52class Splash : public GameState {
53 pyrodactyl::image::Image _background;
54
55 int _x, _y;
56 bool _firstRun, _loadComplete;
57
58public:
59 Splash();
60 ~Splash();
61 void handleEvents(Common::Event &event, bool &shouldChangeState, GameStateID &newStateId) {}
62 void internalEvents(bool &shouldChangeState, GameStateID &newStateId);
63 void draw();
64 void setUI();
65
66 // We don't need to save game state here
67 void autoSave() {}
68};
69
70}
71
72#endif // CRAB_SPLASH_H
Definition: gamestate_container.h:46
Definition: splash.h:52
Definition: Image.h:51
Definition: events.h:218